Gothitelle (F)

Rank: Ace
Nature: Relaxed (8)
Type Psychic
Ability Frisk
Total HP 10

Str⬤⬤ΟΟ (2/4) Tough ⬤⬤⬤⬤Ο
Dex⬤⬤⦿⦿ (4/4) Cool ⬤⬤⬤ΟΟ
Vit⬤⬤⬤⦿⦿Ο (5/6)Beauty⬤⬤ΟΟΟ
Spe⬤⬤⬤⦿⦿Ο (5/6)Clever⬤ΟΟΟΟ
Ins⬤⬤⬤ΟΟΟ (3/6)Cute ⬤ΟΟΟΟ
Brawl 2Channel 4Clash 2Evasion1
Alert 1Athletic 1Nature 0Stealth0
Allure0Etiquette0Intimidate3Perform0

Frisk When this Pokémon enters the battlefield, Storyteller must reveal its trainer the held item of one foe.
This Pokémon can see the items others may be carrying, even if they are hidden.

Moves

Shadow Panic Support; Special+Intimidate; All Foes; Low Accuracy 2, inflicts Confusion
Shadow Rave Special; Dexterity+Channel; All Foes; Spec+2; Lethal

Magic Room

Inside the effects of Magic Room, technology, tools, and items manually activated do not work. Automated technology will function as normal.
Type Psychic – Support
Target Battlefield – Power 0
Dmg Dice None
Acc Dice SPECIAL + CHANNEL = (9)
Effect No one can use their Held Item nor any other Item. Lasts 4 Rounds.

Tickle

The Pokemon tickles the foe. The laughter really disturbs the foe’s fighting stance.
Type Normal – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice DEXTERITY + BRAWL = (6)
Effect Reduce the foe’s Strength and Defense.

Psychic

The user’s telekinetic force is enough to cause severe harm to their target. This telekinesis is not subtle.
Type Psychic – Special
Target Foe – Power 3
Dmg Dice SPECIAL + 3 = 8 (+1 STAB)
Acc Dice DEXTERITY + CHANNEL = (8)
Effect Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.

Embargo

The user quickly takes out the held item of a Pokémon. It also empties the bag of the trainer and forces everyone to stay away from their own properties. Evildoers master this Move.
Type Dark – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice TOUGH + INTIMIDATE = (7)
Effect The target cannon use its held item nor can its trainer use items on it.

Future Sight

The Pokemon foresses something terrible happening to the target. It may see images from its own future without any risk.
Type Psychic – Special
Target Foe – Power 5
Dmg Dice SPECIAL + 5 = 10 (+1 STAB)
Acc Dice INSIGHT + CHANNEL = (7)
Effect Strikes at the end of the next Round. It bypasses any Shield Move and cover. If the target retires or switches out from battle the damage will be dealt to the next opponent or to one of its allies.