Gengar (M)

Rank: Ace
Nature: Sassy (7)
Type Ghost/Poison
Ability Cursed Body
Total HP 7

Str⬤⬤⦿Ο (3/4) Tough ⬤⬤ΟΟΟ
Dex⬤⬤⬤⦿⦿Ο (5/6) Cool ⬤⬤⬤⬤Ο
Vit⬤⬤ΟΟ (2/4) Beauty⬤ΟΟΟΟ
Spe⬤⬤⬤⦿ΟΟΟ (4/7)Clever⬤⬤ΟΟΟ
Ins⬤⬤⦿⦿Ο (4/5) Cute ⬤⬤ΟΟΟ
Brawl 2Channel 3Clash 1Evasion1
Alert 0Athletic 1Nature 1Stealth0
Allure4Etiquette1Intimidate0Perform0

Cursed Body Whenever this Pokémon is dealt damage with a Move, Roll 3 Chance Dice to disable that move. More than one Move may be disabled this way.
This Pokémon carries a curse within itself. Crossing this Pokémon is nota good idea.

Moves

Shadow Break Physical; Dexterity+Brawl; One Foe; Str+3; Lethal
Shadow Mist Support; Special+Channel; All Foes, remove 2 successes from Evasion checks

Nightmare

The user enters the target’s dream to torment it.
Type Ghost – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice WILL + CHANNEL = (3)
Effect Will only work if the Target is asleep. Deal 1 Damage to the foe. Deal 1 Damage again at the beginning of each Round if the target is still asleep.

Curse

The user mutters words that become an evil incantation, the curse may only be lifted by a medium or through divine intervention.
Type Ghost – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice WILL + CHANNEL = (3)
Effect Roll half the user’s HP as damage dice to itself, ignoring Defenses. The target will remove 1 success from all their rolls until the Curse is lifted.

Dark Pulse

The Pokémon sends a wave of dark feelings that affect those who are most vulnerable, hurting the foe and leaving it unable to act.
Type Dark – Special
Target Random Foe – Power 3
Dmg Dice SPECIAL + 3 = 7
Acc Dice INSIGHT + CHANNEL = (7)
Effect Targets random foe. Roll 2 Chance Dice to Flinch the foe.

Hypnosis

Employ a hypnotic suggestion to make the target feel drowsy and fall into a deep slumber. Works better on a target that is not in danger.
Type Psychic – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice INSIGHT + ALLURE = (8 - 4 Successes)
Effect Put the target to sleep. Dark-Type Pokémon are affected by this move. -4 Accuracy.

Payback

The Pokémon tackles the target with hatred and vengeance.
Type Dark – Physical
Target Foe – Power 2
Dmg Dice STRENGTH + 2 = 5
Acc Dice DEXTERITY + BRAWL = (7)
Effect Add 2 Extra Dice to the Damage Pool if the target already damaged you this Round.

Confuse Ray

The user flashes a sinister ray of bright light that leaves the target disoriented and confused.
Type Ghost – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice INSIGHT + NATURE = (5)
Effect Confuse the foe.