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Houndour (M)

Rank: Beginner
Nature: Jolly (10)
Type Dark/Fire
Ability Flash Fire
Total HP 5

Str⬤⬤ΟΟ (2/4) Tough ⬤⬤ΟΟΟ
Dex⬤⬤⦿Ο (3/4) Cool ⬤⬤ΟΟΟ
Vit⬤⦿Ο (2/3) Beauty⬤ΟΟΟΟ
Spe⬤⬤ΟΟΟ (2/5)Clever⬤ΟΟΟΟ
Ins⬤⬤ΟΟ (2/4) Cute ⬤ΟΟΟΟ
Brawl 2Channel 2Clash 0Evasion0
Alert 0Athletic 0Nature 0Stealth1
Allure0Etiquette1Intimidate2Perform1

Early Bird The time this Pokémon would be asleep is reduced by half, it will only need to score 2 successes on its Insight roll to wake up in battle. This effect does not apply for the move “Rest”
Pokémon with this ability are light sleepers that will easily rise from slumber. They wake up full of energy with just a couple hours of sleep.

Flash Fire The first time this Pokémon is hit by a Fire-Type move, add 1 Extra Die to the Damage Pool of Fire-type Moves this Pokémon uses until the end of the scene. Fire-type moves do not deal damage to this Pokémon.
This Pokémon is capable of consuming other fire sources and adding them to its own. Walking through embers, fire, lava and hell feel like a breeze to it.
##### Moves

Smog

The target is attacked with a discharge of filthy gases.
Type Poison – Special
Target Foe – Power 1
Dmg Dice SPECIAL + 1 = 3
Acc Dice DEXTERITY + CHANNEL = (5 - 2 Successes)
Effect Roll 4 Chance Dice Poison the Foe. -2 Accuracy.

Leer

A vicious glare that will make any opponent doubt its own strength in battle.
Type Normal – Support
Target All Foes – Power 0
Dmg Dice None
Acc Dice TOUGH + INTIMIDATE = (4)
Effect Reduce the Defense of those affected.

Bite

The user lands a vicious bite that may leave an ugly bruise.
Type Dark – Physical
Target Foe – Power 2
Dmg Dice STRENGTH + 2 = 4 (+1 STAB)
Acc Dice DEXTERITY + BRAWL = (5)
Effect Roll 3 Chance Dice to Flinch the foe.

Ember

The user shoots a small flame against the target that may cause a first-degree burn.
Type Fire – Special
Target Foe – Power 2
Dmg Dice SPECIAL + 2 = 4 (+1 STAB)
Acc Dice DEXTERITY + CHANNEL = (5)
Effect Roll 1 Chance Dice to Burn the foe.