#PokeroleSRD/Statblock

Yanmega

A Bug/Flying Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Speed Boost At the end of the Round, Increase 1 Point to this Pokemon’s Dexterity Attribute. Up to 3 Points might be added this way.
  • Compound Eyes This Pokemon gets 2 Bonus Dice on the Accuracy Pool of any move with Reduced Accuracy.
  • Frisk When this Pokemon enters the battlefield, Storyteller must reveal its trainer the held item of one foe.

Stats

HP (4)InitEvade Phys ClashSpec Clash
6 3 3 2 3
Str Dex Vit Spec Ins
2/5 3/6 2/5 3/6 2/4
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Tackle - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Foresight - Normal Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Insight+Alert. Effect: The Foe cannot evade moves performed by the user. User’s Normal and Fighting Moves can affect Ghost Types and Ghost Moves can affect Normal Types.
  • Bug Bite - Bug Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the Target Pokemon is holding a berry, the user eats it and gains its effect.
  • Double Team - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Dexterity+Evasion. Effect: The User can now make up to 5 Evasions per Round.
  • Quick Attack - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1. Double the Pokemon’s movement speed.
  • Slash - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: High Critical. Lethal.
  • Sonic Boom - Normal Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of +0. Effect: This moves always inflicts 1 damage.
  • Detect - Fighting Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Insight+Alert. Effect: Priority. Shield Move. Reduce 3 Damage this pokemon would receive from a Damaging Move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take.
  • Supersonic - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Tough+Channel. Effect: Confuse the foe. -3 Accuracy.
  • Uproar - Normal Type Special Move learned at Amateur. Targets Random Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: For the rest of the Round, no Pokemon can fall asleep. If a Pokemon was asleep it wakes up. Sound Based Move.
  • Pursuit - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the foe is Switching Out or escaping. Add 2 Dice to the Damage Pool and Priority 1 to this move.
  • Ancient Power - Rock Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Increase the User’s Strength, Dexterity, Special, Defense, and Sp. Defense.
  • Feint - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Priority 2. This Move ignores any Shielding Move.
  • Night Slash - Dark Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Lethal. High Critical.
  • Screech - Normal Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Tough+Perform. Effect: Reduce the foe’s Defense by 2. Sound Based.
  • U-Turn - Bug Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: The user switches out after dealing damage. The replacement Pokemon arrives to ready to fight. Roll its initiative Switcher Move.
  • Air Slash - Flying Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 3 Chance Dice to Flinch the foe.
  • Bug Buzz - Bug Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Perform with a damage pool of Special+3. Effect: Sound Based. Roll 1 Chance Dice to reduce foe’s Sp. Defense.
  • Giga Drain - Grass Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: The user restores HP equal to half the damage dealt, rounded down.
  • Reversal - Fighting Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Add 1 Extra Dice to the Damage Pool for every missing HP the User has. Up to 5 Dice may be added this Way.
  • Tailwind - Flying Type Support Move learned at Pro. Targets Battlefield. It’s Accuracy dice are Insight+Nature. Effect: For the Next 4 Rounds, Increase the Dexterity of the User and All Allies in the field by 2.