#PokeroleSRD/Statblock

Wynaut

A Psychic Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Shadow Tag All foes become Blocked. Ghost-type Pokemon are immune to this effect. Pokemon with the same ability are immune to this effect.
  • Telepathy This Pokemon won’t receive damage from moves performed by its allies.

Stats

HP (3)InitEvade Phys ClashSpec Clash
5 1 1 1 1
Str Dex Vit Spec Ins
1/3 1/3 2/4 1/3 2/4
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Charm - Fairy Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Reduce foe’s Strength by 2.
  • Encore - Normal Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Cool+Allure. Effect: For the duration of this effect, the target will repeat the exact same action sequence it had this round. Target must have had an action sequence. Last 4 Rounds. Priority 3.
  • Splash - Normal Type Support Move learned at Starter. Targets User. It’s Accuracy dice are Dexterity+Brawl.
  • Counter - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Insight+Brawl with a damage pool of +2. Effect: This Move can only deal damage if the Foe has dealt Physical Damage to the User this Round. Roll the same Damage Pool as your Foe plus 2 Extra Dice. Ignore the foe’s Defenses.
  • Destiny Bond - Ghost Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Will+Channel. Effect: If the user faints this Round due to Combat damage, the Pokemon that dealt the damage will faint at the same time.
  • Mirror Coat - Psychic Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of +0. Effect: The move only works if the foe just used a Special Attack. Roll the same Damage Pool as your foe’s last attack and add 2 Extra Damage Dice. Ignore the foe’s Defenses.
  • Safeguard - Normal Type Support Move learned at Amateur. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain.