#PokeroleSRD/Statblock

Starmie

A Water/Psychic Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Illuminate Increases the chance of random Wild Pokemon encounters. If there were enviromental challenges where there is reduced visibility, this Pokemon and it’s allies are immune to the effects.
  • Natural Cure At the end of the round, if this Pokemon has a Status Ailment, it Rolls 3 Chance Dice to heal itself.
  • Analytic If this Pokemon has a lower initiative than its target, Add 1 Dice to all of its Damage Pools.

Stats

HP (4)InitEvade Phys ClashSpec Clash
6 3 3 2 3
Str Dex Vit Spec Ins
2/5 3/6 2/5 3/6 2/5
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Spotlight - Normal Type Support Move learned at Starter. Targets One Ally. It’s Accuracy dice are Cool+Perform. Effect: Priority 3. Foes will target One Ally this turn.
  • Water Gun - Water Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
  • Recover - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Special+Nature. Effect: Basic Heal. If successful, spend 1 Will point to activate. May cure Lethal Damage.
  • Swift - Normal Type Special Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Never Fail.
  • Rapid Spin - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity.
  • Confuse Ray - Ghost Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Insight+Nature. Effect: Confuse the foe.
  • Hydro Pump - Water Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: -1 Accuracy.
  • Signal Beam - Bug Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Confuse the foe.
  • Thunder Wave - Electric Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Insight+Nature. Effect: Paralyze the foe. -1 Accuracy.
  • Twister - Dragon Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 2 Chance Dice to Flinch the foes.