#PokeroleSRD/Statblock

Shellos

A Water Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Sticky Hold This Pokemon’s Held Item cannot be removed, stolen or swapped by Moves or Abilities.
  • Storm Drain If anyone uses a Water-Type move with a Single target, it will be redirected to this Pokemon; it is immune to damage from them. The first time this Pokemon is hit by a Water-Type move, Increase 1 Point to this Pokemon’s Special.
  • Sand Force If Sandstorm Weather is in effect when this Pokemon deals damage using Ground, Steel or Rock-Type attacks, add 1 Extra Die to the damage pool of that attack. The Pokemon is immune to damage from Sandstorm Weather.

Stats

HP (3)InitEvade Phys ClashSpec Clash
5 1 1 2 2
Str Dex Vit Spec Ins
2/4 1/3 2/4 2/4 2/4
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Mud Slap - Ground Type Special Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+1. Effect: Reduce the foe’s Accuracy.
  • Mud Sport - Ground Type Support Move learned at Starter. Targets Battlefield. It’s Accuracy dice are Special+Nature. Effect: For the next 4 Rounds Electric Type attacks won’t add their Power to the Damage Pool.
  • Harden - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Vitality+Nature. Effect: Increase the User’s Defense.
  • Water Pulse - Water Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 3 Chance Dice to Confuse the foe.
  • Mud Bomb - Ground Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 3 Chance Dice to Reduce the Foe’s Accuracy. -2 Accuracy.
  • Hidden Power - Normal Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are + with a damage pool of +0. Effect: Storyteller decides power and type
  • Rain Dance - Water Type Support Move learned at Amateur. Targets Battlefield. It’s Accuracy dice are Special+Nature. Effect: Rain Weather is activated for the next 4 Rounds.
  • Body Slam - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 3 Chance Dice to Paralyze the foe.
  • Muddy Water - Water Type Special Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: All Foes in Range. Roll 3 Chance Dice to Reduce the Accuracy of those affected. -2 Accuracy.
  • Recover - Normal Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Special+Nature. Effect: Basic Heal. If successful, spend 1 Will point to activate. May cure Lethal Damage.
  • Acid Armor - Poison Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Special+Nature. Effect: Increase the User’s Defense by 2.
  • Amnesia - Psychic Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Insight+Alert. Effect: Increase the User’s Sp. Defense by 2.
  • Earth Power - Ground Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.