#PokeroleSRD/Statblock
Quilava
A Fire Pokemon with a Nature nature at Rank rank. It’s Abilities are:
- Blaze When this Pokemon’s HP is at half or less, Pain Penalization will not reduce successes from Damage rolls of its Fire-Type Moves, and they will get 1 extra die to their Damage Pool.
- Flash Fire The first time this Pokemon is hit by a Fire-Type move, add 1 Extra Die to the Damage Pool of Fire-type Moves this Pokemon uses until the end of the scene. Fire-type moves do not deal damage to this Pokemon.
Stats
HP (4) | Init | Evade | Phys Clash | Spec Clash |
---|---|---|---|---|
6 | 2 | 2 | 2 | 2 |
Str | Dex | Vit | Spec | Ins |
2/4 | 2/5 | 2/4 | 2/5 | 2/4 |
Tough | Cool | Beauty | Clever | Cute |
1 | 1 | 1 | 1 | 1 |
Skills
Skill | Skill | Skill | Skill | Skill | Skill | Skill | Skill |
---|---|---|---|---|---|---|---|
Moves
- ☐ Tackle - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
- ☐ Leer - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the Defense of those affected.
- ☐ Smokescreen - Normal Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Reduce the foe’s Accuracy.
- ☐ Ember - Fire Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Burn the foe.
- ☐ Quick Attack - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1. Double the Pokemon’s movement speed.
- ☐ Flame Wheel - Fire Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Roll 1 Chance Dice to Burn the foe.
- ☐ Defense Curl - Normal Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Vitality+Brawl. Effect: Increase the User’s Defense.
- ☐ Swift - Normal Type Special Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Never Fail.
- ☐ Flame Charge - Fire Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Increase the User’s Dexterity.
- ☐ Lava Plume - Fire Type Special Move learned at Amateur. Targets Area. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 3 Chance Dice to Burn those affected.
- ☐ Flamethrower - Fire Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Apply Burn 2 to the foe.
- ☐ Rollout - Rock Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. Add 1 Extra Dice to the Damage Roll of the last Rollout hit the user performs. If the Pokemon used Defense Curl this Round, add 1 Extra Dice to the Damage Roll of every hit. -1 Accuracy.
- ☐ Inferno - Fire Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+4. Effect: Lethal. Apply Burn 3 to the Foe. -3 Accuracy.
- ☐ Double-Edge - Normal Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Recoil.
- ☐ Eruption - Fire Type Special Move learned at Ace. Targets All Foes. It’s Accuracy dice are Special+Channel with a damage pool of Special+6. Effect: Lethal. Reduce 1 Dice from the Damage Pool for every missing HP the User has. Up to 5 dice may be removed this way.
- ☐ Burn Up - Fire Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Will+Channel with a damage pool of Special+7. Effect: Lethal. After Damage is dealt, the user is no longer considered a Fire-Type for the rest of the day (if its only type was Fire, it is now considered Typeless). Fire-type Moves won’t add their Power to the Damage pool of this Pokemon for the rest of the day.
- ☐ Howl - Normal Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Cool+Intimidate. Effect: Increase the User’s Strength.
- ☐ Double Kick - Fighting Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Double Action.
- ☐ Fire Pledge - Fire Type Special Move learned at Pro. Targets Battlefield and Area. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: All flammable plants and objects in the battlefield are covered in flames. Roll 1 Dice of Fire Damage at the end of every Round against everyone on the field.