#PokeroleSRD/Statblock
Pidgey
A Normal/Flying Pokemon with a Nature nature at Rank rank. It’s Abilities are:
- Keen Eye This Pokemon cannot have successes removed from its Accuracy rolls by Moves, Items or Abilities. Pain Penalizations and Difficulty Penalties may still apply.
- Tangled Feet While this Pokemon is Confused, Add an extra -2 “Reduced Accuracy” to all the foe’s Moves which target this Pokemon.
- Big Pecks This Pokemon cannot have its Defense reduced.
Stats
HP (3) | Init | Evade | Phys Clash | Spec Clash |
---|---|---|---|---|
4 | 2 | 2 | 2 | 1 |
Str | Dex | Vit | Spec | Ins |
2/4 | 2/4 | 1/3 | 1/3 | 1/3 |
Tough | Cool | Beauty | Clever | Cute |
1 | 1 | 1 | 1 | 1 |
Skills
Skill | Skill | Skill | Skill | Skill | Skill | Skill | Skill |
---|---|---|---|---|---|---|---|
Moves
- ☐ Tackle - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
- ☐ Sand Attack - Ground Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Channel. Effect: Reduce the foe’s Accuracy.
- ☐ Gust - Flying Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
- ☐ Twister - Dragon Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 2 Chance Dice to Flinch the foes.
- ☐ Whirlwind - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Nature. Effect: Low Priority 6. In the wild the battle ends. In an official fight, the Pokemon switches out. If it’s the last or only Pokemon the move fails. Switcher Move.
- ☐ Quick Attack - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1. Double the Pokemon’s movement speed.
- ☐ Feather Dance - Flying Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Beauty+Perform. Effect: Reduce the foe’s Strength by 2.
- ☐ Agility - Psychic Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Dexterity+Athletic. Effect: Increase the User’s Dexterity by 2.
- ☐ Wing Attack - Flying Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
- ☐ Mirror Move - Flying Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Will+Channel. Effect: Copies the last Damaging Move the foe has performed.
- ☐ Tailwind - Flying Type Support Move learned at Ace. Targets Battlefield. It’s Accuracy dice are Insight+Nature. Effect: For the Next 4 Rounds, Increase the Dexterity of the User and All Allies in the field by 2.
- ☐ Roost - Flying Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Insight+Nature. Effect: Basic Heal. Until the User’s next action this Pokemon will be vulnerable to Ground Type moves.
- ☐ Air Slash - Flying Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 3 Chance Dice to Flinch the foe.
- ☐ Hurricane - Flying Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: Lethal. Roll 3 Chance Dice to Confuse the Foe. If Rain Weather in effect ignore this moves reduced accuracy. -2 Accuracy.
- ☐ Feint Attack - Dark Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Never Fail.
- ☐ Uproar - Normal Type Special Move learned at Pro. Targets Random Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: For the rest of the Round, no Pokemon can fall asleep. If a Pokemon was asleep it wakes up. Sound Based Move.
- ☐ Steel Wing - Steel Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 1 Chance Dice to Increase the User’s Defense. -1 Accuracy.