#PokeroleSRD/Statblock
Nickit
A Dark Pokemon with a Nature nature at Rank rank. It’s Abilities are:
- Run Away This Pokemon cannot be Blocked. It may also obtain bonus dice to escape from battle or captivity at Storyteller’s discretion.
- Unburden The first time this Pokemon loses or spends its held item and is no longer holding any, Increase 2 Points to its Dexterity Attribute.
- Stakeout Whenever a Foe Pokemon switches out, this Pokemon will inflict 1 additional Damage with its first successful attack to its replacement.
Stats
HP (3) | Init | Evade | Phys Clash | Spec Clash |
---|---|---|---|---|
4 | 2 | 2 | 1 | 2 |
Str | Dex | Vit | Spec | Ins |
1/3 | 2/4 | 1/3 | 2/4 | 2/4 |
Tough | Cool | Beauty | Clever | Cute |
1 | 1 | 1 | 1 | 1 |
Skills
Skill | Skill | Skill | Skill | Skill | Skill | Skill | Skill |
---|---|---|---|---|---|---|---|
Moves
- ☐ Quick Attack - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1. Double the Pokemon’s movement speed.
- ☐ Tail Whip - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Cute+Perform. Effect: Reduce the foe’s Defense.
- ☐ Beat Up - Dark Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the attack is successful, add 2 Dice of Damage for every ally Pokemon that spends an action to help the user perform this move. Up to 3 allies may join.
- ☐ Hone Claws - Dark Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Insight+Nature. Effect: Increase the User’s Strength and Accuracy.
- ☐ Snarl - Dark Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Insight+Perform with a damage pool of Special+2. Effect: Sound Based. Reduce the foe’s Special.
- ☐ Assurance - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the User has already received damage from the target this Round add 2 Extra Dice to the Damage Pool.
- ☐ Nasty Plot - Dark Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Clever+Alert. Effect: Increase the user’s Special by 2.
- ☐ Sucker Punch - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Priority 1. This move can only be used after the Target rolls a damaging move.
- ☐ Night Slash - Dark Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Lethal. High Critical.
- ☐ Tail Slap - Normal Type Physical Move learned at Ace. Targets User. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -1 Accuracy.
- ☐ Foul Play - Dark Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of +3. Effect: S.T.A.B of the user and Strength of the foe apply for this move’s damage.
- ☐ Play Rough - Fairy Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 1 Chance Dice to Reduce foe’s Strength. -1 Accuracy.
- ☐ Knock Off - Dark Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: The target Pokemon loses its held item.
- ☐ Fake Tears - Dark Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Cute+Perform. Effect: Reduce the foe’s Sp. Defense by 2.