#PokeroleSRD/Statblock

Jynx

A Ice/Psychic Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Oblivious This Pokemon is not affected by the Love Status. It is immune to the effects of moves that affect its feelings such as Taunt, Charm, Captivate etc.
  • Forewarn In battle, this Pokemon will warn about the strongest move one of its foes has. Storyteller has to reveal it to the trainer of this Pokemon in secret.
  • Dry Skin If Sunny Weather is in effect, this Pokemon will receive 1 damage at the end of each round. Fire attacks will deal 1 additional Damage to this Pokemon. Water attacks may heal 1 HP to this Pokemon instead of dealing damage.

Stats

HP (4)InitEvade Phys ClashSpec Clash
5 3 3 2 3
Str Dex Vit Spec Ins
2/4 3/6 1/3 3/6 3/6
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Pound - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
  • Lick - Ghost Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Roll 3 Chance Dice to Paralyze the Foe.
  • Lovely Kiss - Normal Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Missing beauty+ALLURE. Effect: Put the Target to Sleep.
  • Powder Snow - Ice Type Special Move learned at Beginner. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Freeze those affected.
  • Draining Kiss - Fairy Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: The User restores HP equal to half the damage dealt, rounded down.
  • Body Slam - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 3 Chance Dice to Paralyze the foe.
  • Double Slap - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -2 Accuracy.
  • Ice Punch - Ice Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Fist Based. Roll 1 Chance Dice to Freeze the foe.
  • Heart Stamp - Psychic Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Insight+Allure with a damage pool of Strength+2. Effect: Roll 3 Chance Dice to Flinch the foe.
  • Mean Look - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: Blocks.
  • Fake Tears - Dark Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cute+Perform. Effect: Reduce the foe’s Sp. Defense by 2.
  • Wake-Up Slap - Fighting Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the Foe is sleeping, Add 2 Extra Dice to the Damage Pool. The foe Wakes up afterwards.
  • Avalanche - Ice Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Low Priority 4. If the user received damage from the target this Round, Add 2 Extra Dice to the Damage Pool.
  • Perish Song - Normal Type Support Move learned at Ace. Targets Area. It’s Accuracy dice are Beauty+Perform. Effect: After three rounds, if any Pokemon who heard the song is not removed from battle, it will receive its remaining HP as damage. Sound Based.
  • Wring Out - Normal Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Remove 1 Dice from the Damage Roll for every missing HP of the Target. Up to 4 dice may be removed this way.
  • Blizzard - Ice Type Special Move learned at Ace. Targets All Foes. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: Roll 1 Chance Dice to Freeze those affected. If performed under Hail Weather Ignore this moves Reduced Accuracy and the Move can’t be evaded. If performed under Sunny Weather Accuracy becomes -3 instead. -2 Accuracy.
  • Fake Out - Normal Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically.
  • Nasty Plot - Dark Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Clever+Alert. Effect: Increase the user’s Special by 2.
  • Aurora Veil - Ice Type Support Move learned at Pro. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: User and Allies will receive 1 less Damage from both Physical and Special Attacks. This move will fail if not performed under Hail Weather. Lasts until Hail Weather is over.