#PokeroleSRD/Statblock

Centiskorch

A Fire/Bug Pokemon with a Nature nature at Rank rank. It’s Abilities are:

  • Flash Fire The first time this Pokemon is hit by a Fire-Type move, add 1 Extra Die to the Damage Pool of Fire-type Moves this Pokemon uses until the end of the scene. Fire-type moves do not deal damage to this Pokemon.
  • White Smoke Foes cannot reduce the Attributes of this Pokemon. However, it can still lower its own Attributes.
  • Flame Body When hit by a Non-Ranged Physical Attack, this Pokemon rolls 3 Chance Dice to burn the foe.

Stats

HP (5)InitEvade Phys ClashSpec Clash
7 2 2 3 2
Str Dex Vit Spec Ins
3/6 2/4 2/4 2/5 2/5
Tough CoolBeautyClever Cute
1 1 1 1 1

Skills

SkillSkillSkillSkillSkillSkillSkillSkill

Moves

  • Ember - Fire Type Special Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Burn the foe.
  • Smokescreen - Normal Type Support Move learned at Starter. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Reduce the foe’s Accuracy.
  • Wrap - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds. -1 Accuracy.
  • Bite - Dark Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Roll 3 Chance Dice to Flinch the foe.
  • Flame Wheel - Fire Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Roll 1 Chance Dice to Burn the foe.
  • Bug Bite - Bug Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the Target Pokemon is holding a berry, the user eats it and gains its effect.
  • Coil - Poison Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Tough+Intimidate. Effect: Increase the User’s Strength, Defense, and Accuracy.
  • Slam - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: -2 Accuracy.
  • Fire Spin - Fire Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds. -2 Accuracy.
  • Crunch - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Lethal. Roll 1 Chance Dice to reduce foe’s Defense.
  • Fire Lash - Fire Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Reduce Foe’s Defense.
  • Lunge - Bug Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Reduce foe’s Strength.
  • Burn Up - Fire Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Will+Channel with a damage pool of Special+7. Effect: Lethal. After Damage is dealt, the user is no longer considered a Fire-Type for the rest of the day (if its only type was Fire, it is now considered Typeless). Fire-type Moves won’t add their Power to the Damage pool of this Pokemon for the rest of the day.
  • Fire Fang - Fire Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Roll 2 Chance to Flinch the Foe. Roll 2 Chance Dice to Burn the foe. -1 Accuracy.
  • Scald - Water Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 3 Chance Dice to Burn the foe.
  • Thunder Fang - Electric Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Roll 2 Chance Dice to Flinch the foe. Roll 2 Chance Dice to Paralyze the foe.