#PokeroleSRD/Statblock
Arctovish
A Water/Ice Pokemon with a Nature nature at Rank rank. It’s Abilities are:
- Water Absorb Whenever this Pokemon is hit by a Water-Type Move, you may Heal 1 HP instead of receiving damage. Water-type moves do not deal damage to this Pokemon.
- Ice Body If Hail Weather is in effect you may restore 1 HP to this Pokemon at the end of the round. This Pokemon is immune to damage from Hail weather.
- Slush Rush If Hail Weather is in effect, increase 1 Point to the Dexterity Attribute of this Pokemon. The Pokemon is immune to damage from Hail Weather.
Stats
HP (4) | Init | Evade | Phys Clash | Spec Clash |
---|---|---|---|---|
7 | 2 | 2 | 2 | 2 |
Str | Dex | Vit | Spec | Ins |
2/5 | 2/4 | 3/6 | 2/5 | 2/5 |
Tough | Cool | Beauty | Clever | Cute |
1 | 1 | 1 | 1 | 1 |
Skills
Skill | Skill | Skill | Skill | Skill | Skill | Skill | Skill |
---|---|---|---|---|---|---|---|
Moves
- ☐ Powder Snow - Ice Type Special Move learned at Starter. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Freeze those affected.
- ☐ Water Gun - Water Type Special Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
- ☐ Protect - Normal Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Will+Channel. Effect: Priority 5. Shield. Reduce 3 Damage this pokemon would receive from a damaging move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take.
- ☐ Icy Wind - Ice Type Special Move learned at Beginner. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Reduce Dexterity of those affected.
- ☐ Ancient Power - Rock Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Increase the User’s Strength, Dexterity, Special, Defense, and Sp. Defense.
- ☐ Bite - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Roll 3 Chance Dice to Flinch the foe.
- ☐ Aurora Veil - Ice Type Support Move learned at Amateur. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: User and Allies will receive 1 less Damage from both Physical and Special Attacks. This move will fail if not performed under Hail Weather. Lasts until Hail Weather is over.
- ☐ Freeze Dry - Ice Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Water type Pokemon are dealt 2 Extra Damage.
- ☐ Super Fang - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of +0. Effect: Damage Roll is Half of the Foe’s remaining HP (up to 10) rounded down. If the remaining HP of the foe is 1 this move fails. Ignore the foe’s Defenses. -1 Accuracy.
- ☐ Crunch - Dark Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Lethal. Roll 1 Chance Dice to reduce foe’s Defense.
- ☐ Fishious Rend - Water Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: If the foe has not had its Turn this Round, Add 2 Extra Dice to the Damage Pool.
- ☐ Icicle Crash - Ice Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 3 Chance Dice to Flinch the Foe. -1 Accuracy.
- ☐ Blizzard - Ice Type Special Move learned at Ace. Targets All Foes. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: Roll 1 Chance Dice to Freeze those affected. If performed under Hail Weather Ignore this moves Reduced Accuracy and the Move can’t be evaded. If performed under Sunny Weather Accuracy becomes -3 instead. -2 Accuracy.
- ☐ Liquidation - Water Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+3. Effect: Lethal. Roll 2 Chance Dice to Reduce the Foe’s Defense.
- ☐ Iron Defense - Steel Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Vitality+Channel. Effect: Increase the User’s Defense by 2.
- ☐ Psychic Fangs - Psychic Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: If a Barrier is in place on the foe’s side (ie. Light Screen. Reflect) destroy it.