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Grey boxes are direct quotes from Discord, usually.
How do I balance fights against player Trainers?
Word of Glee
I divide battles on how they impact the story.
Random encounter
Just as it name indicates, it’s just a battle that was generated randomly. It’s usually just a few wild Pokemon that can be defeated in a couple of rounds, no special strategy is used and sometimes they don’t evade or clash attacks.
Defeating them or running from them has no impact on the plot whatsoever.
Weak battle
Similar to random encounter, just adding more timed evasion/clash and try to use type advantage. Victory means a bit of money and information about the plot.
Meaningful battle
Can either be against a trainer or a strong Pokemon or horde, but this battle is directly plot related, Victory means getting closer to the goal, Defeat still gives the players all they need to know but they now will have to find another way to reach their goal.
Boss fight
Dante-must-die mode, not only the foes are stronger but they usually have a strategy to neutralize the players, they must use all of their available resources to win.
If by the end of this battle they still have Will points, potions and more than 1-2 HP i did not do a good job.
Ranks
Lower rank = normal
Same rank = challenging
Higher Rank = Very hard
Add type advantage from the players and it becomes:
Lower rank= easy
Same rank = normal
Higher rank = challenging
And add type disadvantage and it becomes
Lower rank= challenging
Same rank = very hard
Higher rank = Dante must die
How should I run a gym for 3-5 players?
What are suggested ranks in the Pokedex for? Is that what rank the Pokedex entry is describing?
How should I calculate the amount of money Trainers should receive?
Are there any prewritten Adventures/Modules for Pokerole?
What Rank is recommended to start at?
Should I be making a National Dex for my campaign? How would I do that?
How long is a Scene?
How can I make or get maps?