A community list of common “House Rules” when running Pokerole
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Clashing
Clash must be against the same damage type (Physical/Special)
Clashing an all foe range attack with another one clashes the whole whole attack
Spend one will point for a multiple foe move to hit more than one target, number of targets is based on rank as normal.
Removing Pain Penalties
Critical Die instead of success based for Move Critical Hits (Effectively, a Chance Die to crit.)
Minimum one damage even for Not Very Effective damage.
Special Defense is Insight, not Vitality
TMs and TRs:
Glee: “TM's are a Guide for how to teach a certain Move in general, can be reused for various pokémon. More expensive. TR's are a Guide for how to teach a certain Move to a specific Pokémon, single use (or maybe if you have many of the same Pokémon….). Cheaper.”
3 Successes to learn the guide and move
Alternate Will Points:
Spend 1: Reroll last roll
Spend 1: Reroll last roll with 1 additional die
Spend 1: Reroll all failures
Spend 1: Get Will+Rank Dice than can be added to rolls as needed until end of round