Scratch - Normal Type Physical Move learned at Starter. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
Growl - Normal Type Support Move learned at Starter. Targets All Foes. It's Accuracy dice are Tough/cute+PERFORM . Effect: Reduce the foe's Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute)
Assist - Normal Type Support Move learned at Beginner. Targets One Ally. It's Accuracy dice are Clever+Perform . Effect: Choose one Move known by a random member of your party. You performed that Move using the Accuracy roll from Assist.
Sand Attack - Ground Type Support Move learned at Beginner. Targets Foe. It's Accuracy dice are Dexterity+Channel . Effect: Reduce the foe's Accuracy.
Fury Swipes - Normal Type Physical Move learned at Amateur. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -1 Accuracy.
Pursuit - Dark Type Physical Move learned at Amateur. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the foe is Switching Out or escaping. Add 2 Dice to the Damage Pool and Priority 1 to this move.
Torment - Dark Type Support Move learned at Amateur. Targets Foe. It's Accuracy dice are Tough+Intimidate . Effect: The target cannot use the same Moves it used during the last Round. Lasts 4 Rounds.
Fake Out - Normal Type Physical Move learned at Amateur. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically.
Hone Claws - Dark Type Support Move learned at Amateur. Targets User. It's Accuracy dice are Insight+Nature . Effect: Increase the User's Strength and Accuracy.
Assurance - Dark Type Physical Move learned at Amateur. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: If the User has already received damage from the target this Round add 2 Extra Dice to the Damage Pool.
Slash - Normal Type Physical Move learned at Amateur. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: High Critical. Lethal.
Captivate - Normal Type Support Move learned at Amateur. Targets All Foes. It's Accuracy dice are Beauty+Allure . Effect: If the affected targets are from the opposite gender, Reduce their Special by 2.
Snatch - Dark Type Support Move learned at Amateur. Targets Foe. It's Accuracy dice are Clever+Stealth . Effect: Erase any Increase or Decrease on the foe's Traits, and place them on the User instead.
Night Slash - Dark Type Physical Move learned at Ace. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Lethal. High Critical.
Nasty Plot - Dark Type Support Move learned at Ace. Targets User. It's Accuracy dice are Clever+Alert . Effect: Increase the user's Special by 2.
Sucker Punch - Dark Type Physical Move learned at Ace. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Priority 1. This move can only be used after the Target rolls a damaging move.
Play Rough - Fairy Type Physical Move learned at Ace. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 1 Chance Dice to Reduce foe's Strength. -1 Accuracy.
Trick - Psychic Type Support Move learned at Pro. Targets Foe. It's Accuracy dice are Special+Allure . Effect: The foe and the user swap Held Items.
Fake Tears - Dark Type Support Move learned at Pro. Targets Foe. It's Accuracy dice are Cute+Perform . Effect: Reduce the foe's Sp. Defense by 2.
Pay Day - Normal Type Physical Move learned at Pro. Targets Foe. It's Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Ranged. At the end of the battle give Money to the Trainer Equal to its Rank: Starter/Beginner - $20.00 Amateur - $50.00 Ace - $75.00 Pro - $100.00