#unovawildwest/pokemon
Rank: Amateur
Nature: Docile (7)
Type Electric
Ability Lightning Rod
Total HP 8
Str | ⬤⬤ΟΟΟ (2/5) | Tough | ⬤⬤⬤ΟΟ |
---|---|---|---|
Dex | ⬤⬤⬤⦿⦿Ο (5/6) | Cool | ⬤⬤⬤ΟΟ |
Vit | ⬤⬤⦿⦿ (4/4) | Beauty | ⬤ΟΟΟΟ |
Spe | ⬤⬤⬤ΟΟΟ (3/6) | Clever | ⬤ΟΟΟΟ |
Ins | ⬤⬤ΟΟ (2/4) | Cute | ⬤ΟΟΟΟ |
Brawl | 2 | Channel | 2 | Clash | 1 | Evasion | 3 |
---|---|---|---|---|---|---|---|
Alert | 1 | Athletic | 1 | Nature | 0 | Stealth | 0 |
Allure | 0 | Etiquette | 0 | Intimidate | 2 | Perform | 0 |
Static Whenever this Pokémon is hit with a Non-Ranged Physical Attack, roll 3 Chance Dice to Paralyze its foe.
This Pokémon’s body is always ready to let off a jolt of static electricity at the slightest touch.
Lightning Rod If anyone uses an Electric-Type move with a Single target, it will be redirected to this Pokémon; it is immune to damage from them. The first time this Pokémon is hit by an Electric-Type move, Increase 1 Point to this Pokemon’s Special.
This Pokémon will attract lightning and electricity to itself to charge its power.
A vicious glare that will make any opponent doubt its own strength in battle.
Type Normal – Support
Target All Foes – Power 0
Dmg Dice None
Acc Dice TOUGH + INTIMIDATE = (5)
Effect Reduce the Defense of those affected.
The Pokemon uses its keen smell to detect the foe.
Type Normal – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice INSIGHT + ALERT = (3)
Effect The Foe can not Evade moves performed by the User. User’s Normal and Fighting Moves can affect Ghost Types and Ghost Moves can affect Normal Types. Add all Successes from this Move to any Rolls to Track the target.
The user tackles the foe, releasing a powerful spark on contact.
Type Electric – Physical
Target Foe – Power 2
Dmg Dice STRENGTH + 2 = 4 (+1 STAB)
Acc Dice DEXTERITY + BRAWL = (7)
Effect Roll 3 Chance Dice to Paralyze the foe.
The user lands an electrified bite on the foe. The direct current may affect the foe greatly.
Type Electric – Physical
Target Foe – Power 2
Dmg Dice STRENGTH + 2 = 4 (+1 STAB)
Acc Dice DEXTERITY + BRAWL = (7)
Effect Roll 2 Chance Dice to Flinch the foe. Roll 2 Chance Dice to Paralyze the foe.