#unovawildwest/pokemon
Rank: Ace
Nature: Mild (8)
Type Rock
Ability Keen Eye
Total HP 7
Str | ⬤⬤⬤⦿ΟΟ (4/6) | Tough | ⬤⬤⬤⬤Ο |
---|---|---|---|
Dex | ⬤⬤⦿ΟΟ (3/5) | Cool | ⬤⬤ΟΟΟ |
Vit | ⬤⬤⦿ΟΟ (3/5) | Beauty | ⬤⬤ΟΟΟ |
Spe | ⬤⬤ΟΟ (2/4) | Clever | ⬤⬤ΟΟΟ |
Ins | ⬤⬤⦿⦿⦿ (5/5) | Cute | ⬤ΟΟΟΟ |
Brawl | 3 | Channel | 4 | Clash | 0 | Evasion | 3 |
---|---|---|---|---|---|---|---|
Alert | 1 | Athletic | 0 | Nature | 0 | Stealth | 1 |
Allure | 0 | Etiquette | 0 | Intimidate | 2 | Perform | 0 |
Keen Eye This Pokémon cannot have successes removed from its Accuracy rolls by Moves, Items or Abilities. Pain Penalizations and Difficulty Penalties may still apply.
This Pokémon has an exceptional sight, locating small or far away objects will be a lot easier.
A mighty roar that scares the foe.
Type Normal – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice TOUGH + INTIMIDATE = (6)
Effect Low Priority 6. In the wild the battle ends. In an official fight, the Pokémon switches out. If its the last or only Pokémon the move fails. Switcher Move.
The Pokémon creates a slide of falling rocks against its foes that may leave them crushed below the rubble.
Type Rock – Physical
Target All Foes – Power 3
Dmg Dice STRENGTH + 3 = 7 (+1 STAB)
Acc Dice DEXTERITY + BRAWL = (6 - 1 Successes)
Effect Ranged. Roll 3 Chance Dice to Flinch those affected. -1 Accuracy.
The user shoots some sand into the opponent’s eyes.
Type Ground – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice DEXTERITY + CHANNEL = (7)
Effect Reduce the foe’s Accuracy.
The Pokémon uses its fangs to viciously tear whatever it is biting.
Type Dark – Physical
Target Foe – Power 3
Dmg Dice STRENGTH + 3 = 7
Acc Dice DEXTERITY + BRAWL = (6)
Effect Lethal. Roll 1 Chance Dice to reduce foe’s Defense.
A basic attack that consists of charging at an enemy.
Type Normal – Physical
Target Foe – Power 2
Dmg Dice STRENGTH + 2 = 6
Acc Dice DEXTERITY + BRAWL = (6)
Effect -
The user prepares to receive damage, then returns the same damage and more.
Type Fighting – Physical
Target Foe – Power 2
Dmg Dice None + 2 = 2
Acc Dice INSIGHT + BRAWL = (8)
Effect This Move can only deal damage if the Foe has dealt Physical Damage to the User this Round. Roll the same Damage Pool as your Foe plus 2 Extra Dice. Ignore the foe’s Defenses.
The user climbs on top of the foe. This may be confusing for some Pokemon.
Type Normal – Physical
Target Foe – Power 3
Dmg Dice STRENGTH + 3 = 7
Acc Dice DEXTERITY + BRAWL = (6 - 2 Successes)
Effect Roll 2 Chance Dice to Confuse the foe. Outside of battle it may be used to climb with ease. -2 Accuracy.