Rank: Ace
Nature: Sassy (7)
Type Ghost/Poison
Ability Cursed Body
Total HP 7
Str | ⬤⬤⦿Ο (3/4) | Tough | ⬤⬤ΟΟΟ |
---|---|---|---|
Dex | ⬤⬤⬤⦿⦿Ο (5/6) | Cool | ⬤⬤⬤⬤Ο |
Vit | ⬤⬤ΟΟ (2/4) | Beauty | ⬤ΟΟΟΟ |
Spe | ⬤⬤⬤⦿ΟΟΟ (4/7) | Clever | ⬤⬤ΟΟΟ |
Ins | ⬤⬤⦿⦿Ο (4/5) | Cute | ⬤⬤ΟΟΟ |
Brawl | 2 | Channel | 3 | Clash | 1 | Evasion | 1 |
---|---|---|---|---|---|---|---|
Alert | 0 | Athletic | 1 | Nature | 1 | Stealth | 0 |
Allure | 4 | Etiquette | 1 | Intimidate | 0 | Perform | 0 |
Cursed Body Whenever this Pokémon is dealt damage with a Move, Roll 3 Chance Dice to disable that move. More than one Move may be disabled this way.
This Pokémon carries a curse within itself. Crossing this Pokémon is nota good idea.
Shadow Break Physical; Dexterity+Brawl; One Foe; Str+3; Lethal
Shadow Mist Support; Special+Channel; All Foes, remove 2 successes from Evasion checks
The user enters the target’s dream to torment it.
Type Ghost – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice WILL + CHANNEL = (3)
Effect Will only work if the Target is asleep. Deal 1 Damage to the foe. Deal 1 Damage again at the beginning of each Round if the target is still asleep.
The user mutters words that become an evil incantation, the curse may only be lifted by a medium or through divine intervention.
Type Ghost – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice WILL + CHANNEL = (3)
Effect Roll half the user’s HP as damage dice to itself, ignoring Defenses. The target will remove 1 success from all their rolls until the Curse is lifted.
The Pokémon sends a wave of dark feelings that affect those who are most vulnerable, hurting the foe and leaving it unable to act.
Type Dark – Special
Target Random Foe – Power 3
Dmg Dice SPECIAL + 3 = 7
Acc Dice INSIGHT + CHANNEL = (7)
Effect Targets random foe. Roll 2 Chance Dice to Flinch the foe.
Employ a hypnotic suggestion to make the target feel drowsy and fall into a deep slumber. Works better on a target that is not in danger.
Type Psychic – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice INSIGHT + ALLURE = (8 - 4 Successes)
Effect Put the target to sleep. Dark-Type Pokémon are affected by this move. -4 Accuracy.
The Pokémon tackles the target with hatred and vengeance.
Type Dark – Physical
Target Foe – Power 2
Dmg Dice STRENGTH + 2 = 5
Acc Dice DEXTERITY + BRAWL = (7)
Effect Add 2 Extra Dice to the Damage Pool if the target already damaged you this Round.
The user flashes a sinister ray of bright light that leaves the target disoriented and confused.
Type Ghost – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice INSIGHT + NATURE = (5)
Effect Confuse the foe.