2d10
.• Making a particularly cringe-worthy pun or one liner.
Speed
stat, Allies act first.WIL+PER
When attacking firestAGI+PER
When engaged by someone elseSTR+PER
versus target’s Speed
. On a Success with RoC:STR+END
versus Defense Threshold.Attack
Attribute, deal Damage listed in block.Attack | Accuracy | Range | Damage | Capacity | Special |
---|---|---|---|---|---|
Melee Weapon | Melee Weapon Style | Adjacent | 1d6+STR | ||
Ranged Weapon | Ranged Weapon Style | Long Range | 1d6 | -1 | |
Thrown Melee Weapon | Melee Weapon Style | Close Range | 1d6 | Lose Weapon | |
Semblance | WIL+Relevant Attribute | Close | WIL | Requires Aura | |
Unarmed | STR+END | Adjacent | STR | ||
Dust Phial | DIS + Color Dependent | Close | DIS | -2 |
When an Accuracy Roll is a certain amount higher than the Defense Threshold of the Target being attacked, the attack gains additional effects. The following list shows the effects under how many points are required to achieve them. Chose one from each tier that applies. IE, if the accuracy roll is 15 over, chose a +5, +10, and +15.
Optionally, you can take a lower tier bonus instead of a higher tier (a +5 rather than a +10).
Name | Roll | On Success | Description |
---|---|---|---|
Parry | STR+PER | Deal 3 points of damage to Attacker | Physically parrying the blow |
Dodge | AGI+PER | Move 1 Range increment OR do one minor action that doesn’t need a roll | |
Resist | END+PER | On Failure, can take 1 HP instead of damage to Aura | Tanking the hit |
Semblance | WIL+PER | Before Roll Can Empower for 1 Aura, Requires 1+ Aura | Use Semblance to avoid injury. |
Dust | DIS+PER | Can Capacity Boost the check (1 Capacity, +1), Cost -1 Dust | Use Dust |
Increment | Feet Away | Movements Away |
---|---|---|
Adjacent | 5 Feet | 0 |
Close | 30 Feet | 1 |
Medium | 45 Feet | 2 |
Long | 60 Feet | 3 |
Distant | 75+ | Multiple |
Name | Effect |
---|---|
Blinded | Decreate Attack Threshold by 5 and have disadvantage on attacks next Action Sequence |
Cleaved | Decrease all Defense Thresholds by 5 |
Confused | Decrease Target’s Specal Threshold by 5 for and cannot use semblance next Action Sequence. |
Cripped | Decrease Attack Threshold by 5. |
Held | Target cannot make a move action next Action Sequence. |
Helpless | Cannot take any actions rest of Scene. (Unconscious) |
Stunned | Cannot take any actions next Action Sequence |
Staggered | Reduce Target’s Speed by 5 for and lose one action during next Action Sequence |
Weaken | Until hit, Defense threshold reduced by 5. Disadvantage on attacks next Action Sequence |
Cover | Increase Defense against Ranged Attacks by 5 |
Disarmed | Reduce Attack Threshold by 5, minor action to pick up weapon |
X | STR | AGI | END | WIL | PER | DIS |
---|---|---|---|---|---|---|
STR | X | Jump | Lift | Intimidate | Grapple | Break |
AGI | Jump | X | Climb | Sleight of Hand | Dodge | Stealth |
END | Life | Climb | X | Performance | Resistance | Resolve |
WIL | Intimidate | Sleight of Hand | Performance | X | Influence | Hacking |
PER | Grapple | Dodge | Resistance | Influence | X | Detection |
DIS | Break | Stealth | Resolve | Hacking | Detection | X |
END+DIS
STR+DIS
AGI+DIS
AGI+DIS
WIL+DIS
STR+DIS
END+DIS
PER+DIS
WIL+DIS
PER+DIS
WIL+DIS
AGI+DIS
PER+DIS
STR+DIS