Table of Contents

Reactions

Reactions is a term for actions a Pokemon can take when it’s being attacked by another Pokemon. There are a number of different types. There is no homebrew content in this document, just the rules as written restructured. The following are keywords that are relevant to the moves listed below, and Reaction is a new one.

The steps in a turn are as follows.

  1. Attacker declares an Attack
  2. Target may call for a reaction
  3. Roll Accuracy The Attacker is locked into the move they rolled for!
  4. Target may call for a reaction, if they hadn’t before.
  5. Target rolls reaction if one was called for
  6. Roll Damage if the reaction failed.

Basic Reactions

This are considered Typeless Maneuvers.

Evade

The Pokemon dodges out of the way an attack.

Accuracy: Dexterity+Evade
Damage: -

TypeTargetCategoryPower
- Self Support -

Effect: Reaction. This Move must be used after an Opponent declares an attack against the User. The Number of Successes for this Move is determined by successes that attack has. If successful, treat the Move as if it missed.

Physical Clash

The Pokemon uses one of their Physical moves to clash into an oncoming one, preventing the worst of the damage.

Accuracy: Strength+Clash
Damage: -

TypeTargetCategoryPower
- Self Support -

Effect: Reaction. This Move must be used after an Opponent declares an attack against the User. The Number of Successes for this Move is determined by successes that attack has. If successful, treat the attack as if it missed and the Opponent and User each take 1 damage of the type of the attacking Move.

Special Clash

The Pokemon uses one of their Special moves to clash into an oncoming one, preventing the worst of the damage.

Accuracy: Special+Clash
Damage: -

TypeTargetCategoryPower
- Self Support -

Effect: Reaction. This Move must be used after an Opponent declares an attack against the User. The Number of Successes for this Move is determined by successes that attack has. If successful, treat the attack as if it missed and the Opponent and User each take 1 damage of the type of the attacking Move.