#pokexplorers/pokemon
Rank: Beginner
Nature: Careful (5)
Type Grass
Ability Own Tempo
Total HP 5
Str | ⬤ΟΟ (1/3) | Tough | ⬤⬤ΟΟΟ |
---|---|---|---|
Dex | ⬤⦿Ο (2/3) | Cool | ⬤ΟΟΟΟ |
Vit | ⬤⬤ΟΟ (2/4) | Beauty | ⬤⬤ΟΟΟ |
Spe | ⬤⬤⦿ΟΟ (3/5) | Clever | ⬤ΟΟΟΟ |
Ins | ⬤⬤ΟΟ (2/4) | Cute | ⬤ΟΟΟΟ |
Brawl | 0 | Channel | 2 | Clash | 0 | Evasion | 1 |
---|---|---|---|---|---|---|---|
Alert | 0 | Athletic | 1 | Nature | 2 | Stealth | 1 |
Allure | 0 | Etiquette | 2 | Intimidate | 0 | Perform | 0 |
Chlorophyll If Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity Attribute.
The Pokémon synthesizes sunlight to get energy, if it’s kept in a sunny environment it will rarely need to eat.
Own Tempo This Pokémon is not affected by the Confused Status.
This Pokémon will do everything at its own pace, peer pressure will be ignored. Its behavior reflexive and calm… maybe too calm.
The user scatters powder around, anyone who comes in contact with it will fall asleep.
Type Grass – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice SPECIAL + NATURE = (5 - 2 Successes)
Effect Put the Target to Sleep. -2 Accuracy.
The user plants some seeds on the target, the seeds sprout and restore the user’s health by absorbing the foe’s vital energy.
Type Grass – Support
Target Foe – Power 0
Dmg Dice None
Acc Dice SPECIAL + NATURE = (5 - 1 Successes)
Effect If successful spend 1 Will point to activate. At the end of each Round, Roll 1 Dice of Damage to the foe. User heals for 1 HP for every damage dealt this way. Grass Type Pokemon are immune to this Move. -1 Accuracy.
The user absorbs the vital energy of the foe.
Type Grass – Special
Target Foe – Power 1
Dmg Dice SPECIAL + 1 = 4 (+1 STAB)
Acc Dice DEXTERITY + CHANNEL = (4)
Effect The user restores HP equal to half the damage dealt rounded down.
The Pokemon expands its body. It grows bigger and stronger.
Type Normal – Support
Target User – Power 0
Dmg Dice None
Acc Dice SPECIAL + NATURE = (5)
Effect Increase the User’s Strength and Special.