☐ Tackle - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
☐ Sweet Scent - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Special+Nature. Effect: Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle.
☐ Fairy Wind - Fairy Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
☐ Play Nice - Normal Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Reduce the foe’s Strength.
☐ Fake Tears - Dark Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Cute+Perform. Effect: Reduce the foe’s Sp. Defense by 2.
☐ Round - Normal Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Special+Perform with a damage pool of Special+2. Effect: If the User and an Ally are able to use Round, then both may choose to do it at the same time. If they do, both Pokemon add 3 Dice to the Damage Roll.
☐ Cotton Spore - Grass Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Insight+Channel. Effect: Reduce foe’s Dexterity by 2.
☐ Endeavor - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Will+Channel with a damage pool of +0. Effect: Roll Damage equal to the Difference between user’s Full HP and its Current HP (up to 10). User cannot reduce the target’s HP to lower than its own remaining HP. Ignore foe’s Defenses.
☐ Aromatherapy - Grass Type Support Move learned at Amateur. Targets User and Allies. It’s Accuracy dice are Insight+Nature. Effect: Cure User and Allies from Burn, Freeze, Paralysis, Poison, or Sleep.
☐ Draining Kiss - Fairy Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: The User restores HP equal to half the damage dealt, rounded down.
☐ Energy Ball - Grass Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Reduce foe’s Sp. Defense.
☐ Cotton Guard - Grass Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Insight+Channel. Effect: Increase the User’s Defense by 3.
☐ Wish - Normal Type Support Move learned at Ace. Targets User. It’s Accuracy dice are Will+Channel. Effect: Basic Heal. If successful spend 1 Will point to activate. The move has its effect at the beginning of the next round.
☐ Play Rough - Fairy Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 1 Chance Dice to Reduce foe’s Strength. -1 Accuracy.
☐ Light Screen - Psychic Type Support Move learned at Ace. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.
☐ Safeguard - Normal Type Support Move learned at Ace. Targets User and Allies. It’s Accuracy dice are Special+Channel. Effect: For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain.
☐ Gastro Acid - Poison Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Until the end of the Scene, eliminate any effect the foe’s Ability would do.
☐ Helping Hand - Normal Type Support Move learned at Pro. Targets One Ally. It’s Accuracy dice are Dexterity+Perform. Effect: Target Pokemon gets 2 Extra Dice on its next Skill, Accuracy and Damage Rolls. Priority 5.
☐ Copycat - Normal Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Same as the copied move+. Effect: Copies the last move the foe has performed.