☐ Poison Gas - Poison Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Special+Channel. Effect: Poison those affected. -1 Accuracy.
☐ Pound - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
☐ Ember - Fire Type Special Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Burn the foe.
☐ Sweet Scent - Normal Type Support Move learned at Beginner. Targets All Foes. It’s Accuracy dice are Special+Nature. Effect: Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle.
☐ Dragon Rage - Dragon Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of +0. Effect: This moves always inflicts 2 damage.
☐ Smog - Poison Type Special Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+1. Effect: Roll 4 Chance Dice Poison the Foe. -2 Accuracy.
☐ Nasty Plot - Dark Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Clever+Alert. Effect: Increase the user’s Special by 2.
☐ Venoshock - Poison Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: If the Foe is already poisoned, add 2 Extra Dice to the Damage Pool.
☐ Captivate - Normal Type Support Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Beauty+Allure. Effect: If the affected targets are from the opposite gender, Reduce their Special by 2.
☐ Torment - Dark Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: The target cannot use the same Moves it used during the last Round. Lasts 4 Rounds.
☐ Swagger - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Tough+Intimidate. Effect: Increase the foe’s Strength by 2. Inflicts Confusion.
☐ Double Slap - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -2 Accuracy.
☐ Flame Burst - Fire Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: After dealing damage, the user may roll 1 Dice of Damage against two other Targets.
☐ Toxic - Poison Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Badly Poison the Foe. -1 Accuracy.
☐ Encore - Normal Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Cool+Allure. Effect: For the duration of this effect, the target will repeat the exact same action sequence it had this round. Target must have had an action sequence. Last 4 Rounds. Priority 3.
☐ Disable - Normal Type Support Move learned at Ace. Targets Foe. It’s Accuracy dice are Insight+Channel. Effect: The Target cannot use the last move it performed. Lasts 4 Rounds.
☐ Flamethrower - Fire Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Apply Burn 2 to the foe.
☐ Venom Drench - Poison Type Support Move learned at Ace. Targets All Foes. It’s Accuracy dice are Special+Channel. Effect: If an affected foe is poisoned or becomes poisoned in the same Round you used this Move then Reduce its Strength, Special, and Dexterity.
☐ Dragon Pulse - Dragon Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3.
☐ Attract - Normal Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Beauty+Allure. Effect: If Successful, Target is now In Love. This Move fails if target is from same gender as the User or genderless.
☐ Dragon Tail - Dragon Type Physical Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Low Priority 1. The target is hit and knocked back to its trainer, stunned. Forcing the trainer to send another Pokemon. In the wild the target is sent away. Switcher Move. -1 Accuracy.
☐ Overheat - Fire Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+6. Effect: Lethal. Reduce User’s Special by 2. -1 Accuracy.