☐ Water Gun - Water Type Special Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2.
☐ Pound - Normal Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
☐ Disarming Voice - Fairy Type Special Move learned at Beginner. Targets All Foes. It’s Accuracy dice are Insight+Perform with a damage pool of Special+2. Effect: Sound Based. Never Fail. Targets All foes in range.
☐ Growl - Normal Type Support Move learned at Beginner. Targets All Foes. It’s Accuracy dice are Tough/cute+PERFORM. Effect: Reduce the foe’s Strength. Sound Based. “Growl (Cute/Tough)”, the user should use the one with highest stat (tough / cute)
☐ Baby-Doll Eyes - Fairy Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Cute+Allure. Effect: Priority 1. Reduce foe’s Strength.
☐ Hyper Voice - Normal Type Special Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Sound Based.
☐ Aqua Jet - Water Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Priority 1.
☐ Encore - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cool+Allure. Effect: For the duration of this effect, the target will repeat the exact same action sequence it had this round. Target must have had an action sequence. Last 4 Rounds. Priority 3.
☐ Bubble Beam - Water Type Special Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Reduce the foe’s Dexterity.
☐ Sing - Normal Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Cute+Perform. Effect: Inflict Sleep on the target. Sound Based. -3 Accuracy.
☐ Double Slap - Normal Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Successive Actions. -2 Accuracy.
☐ Sparkling Aria - Water Type Special Move learned at Ace. Targets Area. It’s Accuracy dice are Special+Perform with a damage pool of Special+3. Effect: Sound Based. Area Attack. If an affected Pokemon had any of the Burn Status Conditions, heal it instead of dealing damage.
☐ Moonblast - Fairy Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+3. Effect: Roll 3 Chance Dice to Reduce foe’s Special.
☐ Captivate - Normal Type Support Move learned at Ace. Targets All Foes. It’s Accuracy dice are Beauty+Allure. Effect: If the affected targets are from the opposite gender, Reduce their Special by 2.
☐ Hydro Pump - Water Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+5. Effect: -1 Accuracy.
☐ Misty Terrain - Fairy Type Support Move learned at Ace. Targets Battlefield. It’s Accuracy dice are Insight+Nature. Effect: Creatures standing on the battlefield won’t be affected by Status Ailments. Dragon Type attacks won’t add their Power to the Damage Pool. Lasts 4 Rounds.
☐ Perish Song - Normal Type Support Move learned at Pro. Targets Area. It’s Accuracy dice are Beauty+Perform. Effect: After three rounds, if any Pokemon who heard the song is not removed from battle, it will receive its remaining HP as damage. Sound Based.
☐ Amnesia - Psychic Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Insight+Alert. Effect: Increase the User’s Sp. Defense by 2.
☐ Misty Terrain - Fairy Type Support Move learned at Pro. Targets Battlefield. It’s Accuracy dice are Insight+Nature. Effect: Creatures standing on the battlefield won’t be affected by Status Ailments. Dragon Type attacks won’t add their Power to the Damage Pool. Lasts 4 Rounds.