☐ Metal Claw - Steel Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Roll 1 Chance Dice to Increase the user’s Strength. -1 Accuracy.
☐ Leer - Normal Type Support Move learned at Starter. Targets All Foes. It’s Accuracy dice are Tough+Intimidate. Effect: Reduce the Defense of those affected.
☐ Rock Smash - Fighting Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Roll 5 Chance Dice to Reduce foe’s Defense.
☐ Hone Claws - Dark Type Support Move learned at Beginner. Targets User. It’s Accuracy dice are Insight+Nature. Effect: Increase the User’s Strength and Accuracy.
☐ Metal Sound - Steel Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Tough+Perform. Effect: Sound Based. Reduce the foe’s Special Defense by 2.
☐ Breaking Swipe - Dragon Type Physical Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: All Foes in Range. Reduce the Strength of those affected.
☐ Dragon Tail - Dragon Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Low Priority 1. The target is hit and knocked back to its trainer, stunned. Forcing the trainer to send another Pokemon. In the wild the target is sent away. Switcher Move. -1 Accuracy.
☐ Iron Defense - Steel Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Vitality+Channel. Effect: Increase the User’s Defense by 2.
☐ Laser Focus - Normal Type Support Move learned at Amateur. Targets User. It’s Accuracy dice are Insight+Alert. Effect: The next time the user lands a hit it will be treated as if it were a Critical Hit.
☐ Dragon Claw - Dragon Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3.
☐ Flash Cannon - Steel Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+3. Effect: Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.
☐ Metal Burst - Steel Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of +0. Effect: This Move only works if the foe just used an attack. Roll the same Damage Pool as your foe’s last attack and add 2 Extra Damage Dice.
☐ Hyper Beam - Normal Type Special Move learned at Ace. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+6. Effect: Must Recharge. Lethal. -1 Accuracy.
☐ Draco Meteor - Dragon Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+6. Effect: Lethal. Reduce User’s Special by 2. -1 Accuracy.
☐ Steel Beam - Steel Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Special+Channel with a damage pool of Special+6. Effect: Recoil.
☐ Mirror Coat - Psychic Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Channel with a damage pool of +0. Effect: The move only works if the foe just used a Special Attack. Roll the same Damage Pool as your foe’s last attack and add 2 Extra Damage Dice. Ignore the foe’s Defenses.