☐ Vine Whip - Grass Type Physical Move learned at Starter. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2.
☐ Growth - Normal Type Support Move learned at Starter. Targets User. It’s Accuracy dice are Special+Nature. Effect: Increase the User’s Strength and Special.
☐ Wrap - Normal Type Physical Move learned at Beginner. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+1. Effect: Blocks. Roll 2 Dice of Damage against the foe at the end of each Round. Lasts 4 Rounds. -1 Accuracy.
☐ Sleep Powder - Grass Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Special+Nature. Effect: Put the Target to Sleep. -2 Accuracy.
☐ Poison Powder - Poison Type Support Move learned at Beginner. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Poison the Foe. -2 Accuracy.
☐ Stun Spore - Grass Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Special+Nature. Effect: Paralyze the Foe. -2 Accuracy.
☐ Acid - Poison Type Special Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Dexterity+Channel with a damage pool of Special+2. Effect: Roll 1 Chance Dice to Reduce Sp. Defense of those affected.
☐ Knock Off - Dark Type Physical Move learned at Amateur. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: The target Pokemon loses its held item.
☐ Sweet Scent - Normal Type Support Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Special+Nature. Effect: Those affected cannot evade moves performed by the user. Attracts wild Pokemon if used outside of battle.
☐ Gastro Acid - Poison Type Support Move learned at Amateur. Targets Foe. It’s Accuracy dice are Special+Channel. Effect: Until the end of the Scene, eliminate any effect the foe’s Ability would do.
☐ Razor Leaf - Grass Type Physical Move learned at Amateur. Targets All Foes. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+2. Effect: Ranged. High Critical.
☐ Slam - Normal Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: -2 Accuracy.
☐ Poison Jab - Poison Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Dexterity+Brawl with a damage pool of Strength+3. Effect: Roll 3 Chance Dice to Poison the Foe.
☐ Wring Out - Normal Type Physical Move learned at Ace. Targets Foe. It’s Accuracy dice are Strength+Brawl with a damage pool of Strength+5. Effect: Remove 1 Dice from the Damage Roll for every missing HP of the Target. Up to 4 dice may be removed this way.
☐ Ingrain - Grass Type Support Move learned at Pro. Targets User. It’s Accuracy dice are Special+Nature. Effect: User Heals 1 HP at the end of every Round. While this move is active the User is now Blocked.
☐ Tickle - Normal Type Support Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Brawl. Effect: Reduce the foe’s Strength and Defense.
☐ Weather Ball - Normal Type Special Move learned at Pro. Targets Foe. It’s Accuracy dice are Dexterity+Nature with a damage pool of Special+2. Effect: If the battlefield is under a Weather, add +2 to the Damage Roll and change the Type of the Move accordingly: Sun-Fire. Rain-Water. Hail-Ice. Sandstorm-Rock. Wind-Flying.