Your ally inspires your party to press an advantage. All Allies take +1 Forward on their next roll.
Your ally provides cover for another, using their heavy army to mitigate the damage. Choose one ally, the next attack made against that ally does 0-Harm.
Your ally ferries you to any neutral or ally controlled point on the battle field in the blink of an eye.
Your ally uses their long range weapons to attack a Guardian or Enemy in an adjacent point on the battlefield. This attack does 1-Harm.
Your ally splits off an handles an objective for you. Create an Objective on an allied Objective with 4 Harm. The Objective cannot by taken over by Enemy forces until this Objective has been cleared.
Your ally follows up after your attack to do extra damage. On your next attack you do +2 Harm.
Your ally setups your next attack to break through the target’s defenses. Gain +2 Forward on your next Cross Blades.
Your ally finds you a route through an enemy controlled zone. You can travel through an enemy controlled point on the battlefield without clearing the Travel Through Objective.
Your ally travels swiftly through the battlefield to provide aid to an ally. Heal 2 Harm from an ally on any point in the battlefield you could reach without traveling through an enemy controlled point.
Your ally heals an injured combatant for 4 Harm.
Your ally makes an attack that is especially deadly against undead forces of the Dark Dragon. Deal 3 additional Harm on your next Cross Blades against such a target.
Your ally follows up after your attack to do extra damage. On your next attack you do +2 Harm.
You ally drains the defenses from a target. The next time Harm is dealt to that target, ignore any Armor it has.