[0] [ww] Humanity begins to rebuild in Western Aeldun
[1] [eraia] Aldwyn Threda of the Blessed Generation forms a nation on the coast of the Ramure Bay that honors Lylalel
[1] [eraia] A religion forms around Lylalel
[3] [wynne] Beornn Frith leads a group of people who do not wish to worship Lylalel to the north by sea, ending up on Gawic
[4] [ferre] Kouneli on the southwestern island Verrel form the beginnings of their capitial city Lithis
[5] [wynne] Wynne is settled and attracts the attention of the Naissankari who do not reveal their human forms
[20] [eraia] Two groups form and unite who are unhappy with the Church of Lylalel, one wanting access to the Blessed Generation’s magic and the other finding the Church rules too imposing
[21] [eraia] The two groups attempt a rebellion but fail; the Church offers them supplies to leave the city if they’re unhappy.
[21] [callora] Those finding the Church restrictive take the offer and go north, later splitting into three groups based on how they wanted their new nation to be run
[21] [dreca] Those wanting magic leave Eraia relucantly as they lost support of the other group; they sail south to land on the Akacie Pennisula
[21] [eraia] In a speech following the exodus of the rebels, the nation is named Eraia
[21] [kissaelain] Eraian rebels arrive on the western shore of the pennisula
[21] [callora] Helmann Sige’s people start to build their nation in the center of northern Aeldun
[22] [dreca] The rebels are driven across the pennsiula by Kissaelain and severely weakened
[22] [kissaelain] Kissaelain drive the rebels away from their villages, forcing the rebels along the southern half of the pennisula
[22] [dwyr] Cilia Lyne’s people form a kingdom in northwestern Aeldun, near some Age of the Gods ruins
[22] [torshan] Rousek Bomir forms the nation of Torshan in northeast Aeldun. The nation is founded on hunting and mining.
[23] [dreca] The rebels sail south to Novier, finally free to settle in a new nation they called Dreca
[23] [kissaelain] The Kissaelain begin to expand their communities into actual villages, inspired by what they could do as a united front
[50] [dwyr] Cilia lays out a ruling system based around the founding families of the nation, preparing for eventual death.
[57] [torshan] Ardich Cowler takes over after Rousek’s death
[58] [torshan] Ardich is overthrown in the first Torshan Uprising
[61] [callora] After Helmann’s passing, a con man takes advantage of the confused populace to become the next ruler of the new kingdom. He names the kingdom Callora after himself
[63] [ferre] Lithis reaches max population and begins to limit the number of children born each year
[70] [wynne] An aspiring Wynnite Chieftain and the daughter of the Naissankari chief are trapped together in a valley. They fall in love and are the first bridge between Wynne and the Naissankari
[70] [wynne] The Naissankari and Wynnite people mix cultures and the Naissankari are counted as Wynnite for all intents and purposes.
[78] [dwyr] Dwyr creates colleges to educate people and begins researching the ruins
[90] [dreca] Dreca’s capitial Locta is plagued with overcrowding issues due to rapid expansion
[93] [dreca] Rithard Antwic forms a sister city to Locta on the other side of the bay only the rich can afford
[95] [eraia] Eraia begins to research ruins and historical documents about magic
[100] [eraia] Eraia expands it’s military and territory, creating the towns Trisp and Estad.
[104] [torshan] Queen Lifhilda takes the Torshan crown
[106] [dreca] Drecians discover Wyverns in the mountains and begin training the first riders
[107] [torshan] Lifhilda forms diplomatic relationships with Wynne, impressing the Wynnites with her bluntness
[110] [wynne] With help from the Naissankari, Wynnites capture and manage to bond with a pegasus
[114] [wynne] wynne forms it’s first two pegasus knight units
[117] [eraia] Eraia discovers the ability to cast light magic and makes use of it as a weapon