A massive land where everything is trying to kill you. Dominated by mountains and forests, both of which home to their own unique dangers, the people of Beregand plan only for the next day and only to survive. Its peoples are united around a few portaled cities, with a few smaller outposts that every citizen must work to defend. Everyone in Beregand must be able to fight, and everyone in Beregand must find some trick to survive lest the dangers of the wilds overtake them.
Keywords | Struggle, Danger, Points of Light, Gothic | ||
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Themes | Survival, Self-Sacrifice, Determination, For the Greater Good | ||
Terrain | Forests, Mountains, Valleys, Glaciers | ||
Portals | Port Falla, Dulusk: , Corran, … | ||
Common Elements | Dark, Air, Bolt, Earth, Fire, Ice | Rare Elements | Light |
Common Ancestries | Human, Dragonmen |
Dragons, fauna, monsters, demons, vampires, etc.
Ruins: Various ruins cover the land of Beregand, of various architectural styles hinting at the failures of civilizations long gone. The style that is found over most of the current land of Beregand is gothic, striking, and made of black rock.
Port Falla: Located at the mouth of the Great River and at the foot of the highlands, Port Falla is cold, bleak, and wet. Besides the miserable weather, it is relatively safe for Beregand standards.
Dulusk: : Located in the low lands between mountains, the only reason this city exists is because a portal is there. Much of the city is made up of repurposed ruins of the same black, striking style that dots all of Beregand. It is the least defensible major city in all of Beregand, and so it has the most patrols and the most deaths. Beyond the city, ancient ruins lay where dark creatures lay lurking.
Corran: Nestled between the peaks of two mountains is the city of Corran. Above the clouds, the air is weak and people need to breathe elemental Air in order to not suffocate. Still, the dragons cannot reach so high and so the city is safe.
Davos - Dragonman, chef and Rank A SEEKER.