====== House Rules ======
A community list of common "House Rules" when running Pokerole
* [[obsidian:root:custom_training_evolution|Willow's Custom Training and Evolution Homebrew]]
* [[obsidian:root:criminal_battles|Criminal Battles]]
* Clashing
* Clash must be against the same damage type (Physical/Special)
* //Gave up on this one, felt weird and limiting//
* Clashing an all foe range attack with another one clashes the whole whole attack
* //Way too powerful in Raids//
* Spend one will point for a multiple foe move to hit more than one target, number of targets is based on rank as normal.
* Removing Pain Penalties
* Critical Die instead of success based for Move Critical Hits (Effectively, a Chance Die to crit.)
* Minimum one damage even for Not Very Effective damage.
* Special Defense is Insight, not Vitality
* TMs and TRs:
* Glee: "TM's are a Guide for how to teach a certain Move in general, can be reused for various pokémon. More expensive. TR's are a Guide for how to teach a certain Move to a specific Pokémon, single use (or maybe if you have many of the same Pokémon....). Cheaper."
* 3 Successes to learn the guide and move
* Alternate Will Points:
* Spend 1: Reroll last roll
* //I'm using this ATM, the others are ideas if this doesn't work out//
* Spend 1: Reroll last roll with 1 additional die
* Spend 1: Reroll all failures
* Spend 1: Get Will+Rank Dice than can be added to rolls as needed until end of round