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obsidian:root:rapid_combat_brew [2025/04/01 14:09] willowlark |
obsidian:root:rapid_combat_brew [2025/05/30 11:27] (current) willowlark |
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Why this hack exists is Pokerole rules as written limits the number of times you can use a move, evade, and clash in a combat round. While this adds a tactical layer to action conservation, | Why this hack exists is Pokerole rules as written limits the number of times you can use a move, evade, and clash in a combat round. While this adds a tactical layer to action conservation, | ||
- | + | ## Mechanics | |
- | ===== Mechanics | + | |
These are the changes you’ll make the default Pokerole combat system in order to play with one action turns. Some of these are directly related to removing multiple actions, some are recommendations to smooth the transition. if you don’t like one, don’t use it! That’s your choice as a GM. | These are the changes you’ll make the default Pokerole combat system in order to play with one action turns. Some of these are directly related to removing multiple actions, some are recommendations to smooth the transition. if you don’t like one, don’t use it! That’s your choice as a GM. |