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obsidian:root:raid_battles [2023/11/26 17:20]
willowlark
obsidian:root:raid_battles [2024/06/16 10:12] (current)
willowlark
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 ===== Narrative Notes ===== ===== Narrative Notes =====
  
-These mechanics are for any kind of one versus many battle that’s intended to be difficult. The difficulty can swing based on various factors though, so you can have a raid battle that won’t be boss tier difficult as well. +These mechanics are for any kind of one versus many battle that’s intended to be difficult. The difficulty can swing based on various factors though, so you can have a raid battle that won’t be boss tier difficult as well. Flavorfully, you can lean into regional mechanics (Tera, Mega, Dynamax…) or you can just treat the boosts the Pokemon will be receiving as a “knowing the terrain” bonus.
- +
-Flavorfully, you can lean into regional mechanics (Tera, Mega, Dynamax…) or you can just treat the boosts the Pokemon will be receiving as a “knowing the terrain” bonus. There are lots of ways to flavor it.+
  
 ===== Raid Badge Mechanic ===== ===== Raid Badge Mechanic =====
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 |Move    |**a Focused Stance!**      |Choose a Move this Pokemon knows. Whenever it uses that Move, the Move gains the “Never Fail” effect.                    | |Move    |**a Focused Stance!**      |Choose a Move this Pokemon knows. Whenever it uses that Move, the Move gains the “Never Fail” effect.                    |
 |Move    |**a Tricky Stance!**       |This Pokemon uses a Support move from it’s overall move list. If it targets Foes, it targets All Foes in Range.          | |Move    |**a Tricky Stance!**       |This Pokemon uses a Support move from it’s overall move list. If it targets Foes, it targets All Foes in Range.          |
 +|Move    |**A Specialized Stance!**  |Choose a Move this Pokemon knows. It can use that move any number of times in a single round.                            |
 +
 +//Specialized stance comes from Goat with a Monocle on the Pokerole Discord!//
  
 ====== FAQ & Advice ====== ====== FAQ & Advice ======
  
 +  * The Raid Battle mechanics are very much a toolkit, not a flat set of rules. It is quite possible to be brutally unfair to the party using some of the mechanics listed here. Take stock as the GM using these rules and be aware of what your party is looking for in a combat.
   * Steel types are naturally tanky and reduce the amount of damage done to themselves via high defenses. Keep that in mind when using a Steel type as a Raid Boss: I reduce the star by one just for having the typing on the Raid Boss.   * Steel types are naturally tanky and reduce the amount of damage done to themselves via high defenses. Keep that in mind when using a Steel type as a Raid Boss: I reduce the star by one just for having the typing on the Raid Boss.
   * Aggressive Stance is very swingy and can do lots of damage very quickly. It’s best saved for the last or second to last breakpoint, unless you’re feeling cruel.   * Aggressive Stance is very swingy and can do lots of damage very quickly. It’s best saved for the last or second to last breakpoint, unless you’re feeling cruel.
 +  * Be careful what you use Tricky Stance with. Attribute increases and decreases are the core of the this move, but you could be using it with status effect inflecting moves like Thunder Wave or Sing or other powerful support moves. Be careful when using these to not drive the raiders into a corner; a paralyzation of the Pokemon whose been super effective half the fight ratchets up the tension, putting every raider to sleep will feel cheap and unfair.