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obsidian:root:lances_and_lords [2022/05/15 09:12]
willowlark created
obsidian:root:lances_and_lords [2023/01/27 09:26] (current)
willowlark
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-======= CREATE A CHARACTER =======+====== CREATE A CHARACTER ======
  
-^**Chose a Style**^-         ^+^**Chose a Style**^          ^
 |Straight-Laced   |Noble     | |Straight-Laced   |Noble     |
 |Flirt            |Lazy      | |Flirt            |Lazy      |
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 |Armored Knight   |Laguz/Manakete  | |Armored Knight   |Laguz/Manakete  |
  
-====== Choose a Number ======+===== Choose a Number =====
  
 Choose your number, from **2 to 5**. A high number means you’re better at LANCES //(technology; science; cold rationality; calm, precise action)//. A low number means you’re better at LORDS //(intuition; diplomacy; seduction; wild, passionate action)//. Choose your number, from **2 to 5**. A high number means you’re better at LANCES //(technology; science; cold rationality; calm, precise action)//. A low number means you’re better at LORDS //(intuition; diplomacy; seduction; wild, passionate action)//.
  
-====== Give yourself a Name ======+===== Give yourself a Name =====
  
 Give yourself a cool name, like “Ephriwood Von Ordelgan” or “Ike”. Give yourself a cool name, like “Ephriwood Von Ordelgan” or “Ike”.
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 Choose what kingdom you hail from: //Faerghus// (Traditional, cold, pious), //Adrestia// (Empire, large, revolutionary) or //Leicester// (Alliance, subtle, divided). Choose what kingdom you hail from: //Faerghus// (Traditional, cold, pious), //Adrestia// (Empire, large, revolutionary) or //Leicester// (Alliance, subtle, divided).
  
-====== You Have: ======+===== You Have: =====
  
 You have the weapon type your class uses, an academy uniform, a vulnerary, a horse if you want one, and 5,000 Gold. You have the weapon type your class uses, an academy uniform, a vulnerary, a horse if you want one, and 5,000 Gold.
  
-====== Choose a Character Goal: ======+===== Choose a Character Goal: =====
  
 ^**Chose a Goal**         ^-                            ^ ^**Chose a Goal**         ^-                            ^
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 |Research forbidden Magics|Become the Strongest         | |Research forbidden Magics|Become the Strongest         |
  
-======= ROLLING THE DICE =======+====== ROLLING THE DICE ======
  
 When you do something risky, roll **1d6** to find out how it goes. Roll **+1d** if you’re prepared and **+1d** if you’re an expert. (The GM tells you how many dice to roll, based on your character and the situation.) Roll your dice and compare each die result to your number. If you’re using LANCES (science, reason), you want to roll under your number. If you’re using LORDS, (rapport, passion) you want to roll over your number. When you do something risky, roll **1d6** to find out how it goes. Roll **+1d** if you’re prepared and **+1d** if you’re an expert. (The GM tells you how many dice to roll, based on your character and the situation.) Roll your dice and compare each die result to your number. If you’re using LANCES (science, reason), you want to roll under your number. If you’re using LORDS, (rapport, passion) you want to roll over your number.
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 <adm tip Class Bonus> <adm tip Class Bonus>
  
-Each Class trains a with specific type of weapon and is particularly effective against another class's weapon type. Whenever you fight someone with a class you're strong against, add **+1d** to your rolls.+Each Class trains a with specific type of weapon and is particularly effective against another classs weapon type. Whenever you fight someone with a class youre strong against, add **+1d** to your rolls.
  
-Class          Strong Against +^Class         ^Strong Against^ 
-| -------------- | -------------- | +|Brigand       |Soldier       
-| Brigand        | Soldier        +|Soldier       |Swordsman     
-| Soldier        | Swordsman      +|Swordsman     |Brigand       
-| Swordsman      | Brigand        +|Archer        |Pegasus Knight| 
-| Archer         | Pegasus Knight | +|Pegasus Knight|Mage          
-| Pegasus Knight | Mage           +|Mage          |Armored Knight| 
-| Mage           | Armored Knight | +|Armored Knight|Archer        
-| Armored Knight | Archer         +|Laguz/Manakete|N/          |
-| Laguz/Manakete | N/a            |+
 </adm> </adm>
- 
   * **0** If none of your dice succeed, it goes wrong. The GM says how things get worse somehow.   * **0** If none of your dice succeed, it goes wrong. The GM says how things get worse somehow.
   * **1** If one die succeeds, you barely manage it. The GM inflicts a complication, harm, or cost.   * **1** If one die succeeds, you barely manage it. The GM inflicts a complication, harm, or cost.
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 > What are they really feeling? > What are they really feeling?
-> Who’s behind this? How could I get them to %%__%%%%__%%_? What should I be on the lookout for?\\+> Who’s behind this? How could I get them to %%__%%%%__%%_? What should I be on the lookout for?
 > What’s the best way to %%__%%%%__%%_? What’s really going on here? > What’s the best way to %%__%%%%__%%_? What’s really going on here?
  
 **HELPING:** If you want to help someone else who’s rolling, say how you try to help and make a roll. If you succeed, give them +1d. **HELPING:** If you want to help someone else who’s rolling, say how you try to help and make a roll. If you succeed, give them +1d.
  
-======= GM, CREATE AN ADVENTURE =======+====== GM, CREATE AN ADVENTURE ======
  
 ^Roll^A Threat…              ^Wants to…      ^The…                      ^Which Will…                             ^ ^Roll^A Threat…              ^Wants to…      ^The…                      ^Which Will…                             ^