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obsidian:pokerole2.0-statblocks:srd-mr [2023/07/20 20:10]
willowlark
obsidian:pokerole2.0-statblocks:srd-mr [2023/07/20 20:14] (current)
willowlark
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 #PokeroleSRD/Statblock #PokeroleSRD/Statblock
  
-====== Mr. Rime ======+====== Mr. Mime (Galarian Form) ======
  
 A **Ice/Psychic** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are: A **Ice/Psychic** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are:
  
-  * **Tangled Feet** While this Pokemon is Confused, Add an extra -2 “Reduced Accuracy” to all the foe’s Moves which target this Pokemon.+  * **Vital Spirit** The Pokemon is immune to the Sleep status.
   * **Screen Cleaner** When this Pokemon enters the field, remove any barries (i.e.Light Screen, Reflect etc.) on both the user and the foe’s side of the field.   * **Screen Cleaner** When this Pokemon enters the field, remove any barries (i.e.Light Screen, Reflect etc.) on both the user and the foe’s side of the field.
   * **Ice Body** If Hail Weather is in effect you may restore 1 HP to this Pokemon at the end of the round. This Pokemon is immune to damage from Hail weather.   * **Ice Body** If Hail Weather is in effect you may restore 1 HP to this Pokemon at the end of the round. This Pokemon is immune to damage from Hail weather.
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 ===== Stats ===== ===== Stats =====
  
-^**HP (5)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ +^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ 
-|        |      |        |2             |            |+|        |      |        |2             |            |
 |**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | |**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       |
-|2/      |2/    |2/      |3/          |3/          |+|2/      |3/    |2/      |2/          |2/          |
 |**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | |**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      |
 |1         |1       |1         |1             |1             | |1         |1       |1         |1             |1             |
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 ===== Moves ===== ===== Moves =====
  
-  * ☐ **Slack Off** - //Normal Type// Support Move learned at //Starter//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** Basic Heal. If successful, spend 1 Will point to activate. +  * ☐ **Pound** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//.
-  * ☐ **After You** - //Normal Type// Support Move learned at //Starter//. Targets //One Ally//. It’s Accuracy dice are //Cool+Etiquette//. **Effect:** The Target will go first in the order of Initiative. Lasts for the rest of this Battle. +
-  * ☐ **Block** - //Normal Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl//. **Effect:** Blocks.+
   * ☐ **Rapid Spin** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity.   * ☐ **Rapid Spin** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity.
   * ☐ **Baton Pass** - //Normal Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Special+Channel//. **Effect:** Switcher Move. User switches out with another Pokemon. Any Attribute increase on the user is passed on the next Pokemon. The user can’t increase its Attributes again until the end of the scene.   * ☐ **Baton Pass** - //Normal Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Special+Channel//. **Effect:** Switcher Move. User switches out with another Pokemon. Any Attribute increase on the user is passed on the next Pokemon. The user can’t increase its Attributes again until the end of the scene.
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   * ☐ **Hypnosis** - //Psychic Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Allure//. **Effect:** Put the target to sleep. Dark-Type Pokemon are affected by this move. -4 Accuracy.   * ☐ **Hypnosis** - //Psychic Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Allure//. **Effect:** Put the target to sleep. Dark-Type Pokemon are affected by this move. -4 Accuracy.
   * ☐ **Mirror Coat** - //Psychic Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //+0//. **Effect:** The move only works if the foe just used a Special Attack. Roll the same Damage Pool as your foe’s last attack and add 2 Extra Damage Dice. Ignore the foe’s Defenses.   * ☐ **Mirror Coat** - //Psychic Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //+0//. **Effect:** The move only works if the foe just used a Special Attack. Roll the same Damage Pool as your foe’s last attack and add 2 Extra Damage Dice. Ignore the foe’s Defenses.
-  * ☐ **Fake Tears** - //Dark Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Cute+Perform//. **Effect:** Reduce the foe’s SpDefense by 2.+  * ☐ **Sucker Punch** - //Dark Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Priority 1This move can only be used after the Target rolls a damaging move.
   * ☐ **Freeze Dry** - //Ice Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Water type Pokemon are dealt 2 Extra Damage.   * ☐ **Freeze Dry** - //Ice Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Water type Pokemon are dealt 2 Extra Damage.
   * ☐ **Psychic** - //Psychic Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.   * ☐ **Psychic** - //Psychic Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.
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   * ☐ **Misty Terrain** - //Fairy Type// Support Move learned at //Ace//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Creatures standing on the battlefield won’t be affected by Status Ailments. Dragon Type attacks won’t add their Power to the Damage Pool. Lasts 4 Rounds.   * ☐ **Misty Terrain** - //Fairy Type// Support Move learned at //Ace//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Creatures standing on the battlefield won’t be affected by Status Ailments. Dragon Type attacks won’t add their Power to the Damage Pool. Lasts 4 Rounds.
   * ☐ **Teeter Dance** - //Normal Type// Support Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Inflicts Confusion.   * ☐ **Teeter Dance** - //Normal Type// Support Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Inflicts Confusion.
 +  * ☐ **Rain Dance** - //Water Type// Support Move learned at //Pro//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Rain Weather is activated for the next 4 Rounds.
 +  * ☐ **Hail** - //Ice Type// Support Move learned at //Pro//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Hail Weather is activated for the next 4 Rounds.