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obsidian:pokerole2.0-statblocks:srd-mr [2023/07/20 19:36]
willowlark
obsidian:pokerole2.0-statblocks:srd-mr [2023/07/20 20:14] (current)
willowlark
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 #PokeroleSRD/Statblock #PokeroleSRD/Statblock
  
-====== Mr. Mime ======+====== Mr. Mime (Galarian Form) ======
  
-A **Psychic/Fairy** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are:+A **Ice/Psychic** Pokemon with a **Nature** nature at **Rank** rank. It’s **Abilities** are:
  
-  * **Soundproof** This Pokemon is immune to the damage and effects of all Sound-based moves+  * **Vital Spirit** The Pokemon is immune to the Sleep status
-  * **Filter** If a foe uses a move that would deal Super Effective Damage to this Pokemon, reduce by 1 the total Damage from that attack+  * **Screen Cleaner** When this Pokemon enters the fieldremove any barries (i.e.Light Screen, Reflect etc.) on both the user and the foe’s side of the field
-  * **Technician** Add dice to the Damage pool of all Moves with Power 2 or less.+  * **Ice Body** If Hail Weather is in effect you may restore HP to this Pokemon at the end of the round. This Pokemon is immune to damage from Hail weather.
  
 ===== Stats ===== ===== Stats =====
  
 ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^ ^**HP (4)**^**Init**^**Evade** ^**Phys Clash**^**Spec Clash**^
-|6         |      |        |2             |            |+|6         |      |        |2             |            |
 |**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       | |**Str**   |**Dex** |**Vit**   |**Spec**      |**Ins**       |
-|2/4       |2/    |2/4       |3/          |3/          |+|2/4       |3/    |2/4       |2/          |2/          |
 |**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      | |**Tough** |**Cool**|**Beauty**|**Clever**    |**Cute**      |
 |1         |1       |1         |1             |1             | |1         |1       |1         |1             |1             |
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 ===== Moves ===== ===== Moves =====
  
-  * ☐ **Barrier** - //Psychic Type// Support Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Increase the User’s Defense by 2. +  * ☐ **Pound** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//
-  * ☐ **Confusion** - //Psychic Type// Special Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe+  * ☐ **Rapid Spin** - //Normal Type// Physical Move learned at //Starter//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Remove Entry Hazards (Spikes, Stealth Rock, etc.) and Leech Seed from the user’s side of the field. Increase user’s Dexterity
-  * ☐ **Quick Guard** - //Fighting Type// Support Move learned at //Beginner//. Targets //User and Allies//. It’s Accuracy dice are //Dexterity+Athletic//. **Effect:** Priority 3. Shield Move. This move will only protect against Damaging Moves with “Priority”Reduce 3 Dice from the foe’s Damage PoolNegate the effects of support moves that target the User and Allies+  * ☐ **Baton Pass** - //Normal Type// Support Move learned at //Beginner//. Targets //User//. It’s Accuracy dice are //Special+Channel//. **Effect:** Switcher Move. User switches out with another PokemonAny Attribute increase on the user is passed on the next PokemonThe user can’t increase its Attributes again until the end of the scene
-  * ☐ **Wide Guard** - //Rock Type// Support Move learned at //Beginner//. Targets //User and Allies//. It’s Accuracy dice are //Vitality+Brawl//. **Effect:** Priority 3. Shield. Reduce 3 Damage the User and Allies would receive from a damaging move. Reduce to zero the set damage from a move the User and Allies would take+  * ☐ **Ice Shard** - //Ice Type// Physical Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Ranged. Priority 1
-  * ☐ **Magical Leaf** - //Grass Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Never Fail+  * ☐ **Confusion** - //Psychic Type// Special Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe
-  * ☐ **Trick** - //Psychic Type// Support Move learned at //Beginner//. Targets //Foe//. It’s Accuracy dice are //Special+Allure//. **Effect:** The foe and the user swap Held Items+  * ☐ **Ally Switch** - //Psychic Type// Support Move learned at //Beginner//. Targets //One Ally//. It’s Accuracy dice are //Special+Channel//. **Effect:** User switches back. Choose another Pokemon to take its place. It will be ready to fight on the next Round. Switcher Move
-  * ☐ **Power Swap** - //Psychic Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Switch your Strength and Special with your foe+  * ☐ **Icy Wind** - //Ice Type// Special Move learned at //Amateur//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Reduce Dexterity of those affected
-  * ☐ **Guard Swap** - //Psychic Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Special+Channel//. **Effect:** Switch your Defense and Sp. Defense with your foe.+  * ☐ **Double Kick** - //Fighting Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Double Action.
   * ☐ **Copycat** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Same as the copied move+//. **Effect:** Copies the last move the foe has performed.   * ☐ **Copycat** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Same as the copied move+//. **Effect:** Copies the last move the foe has performed.
-  * ☐ **Meditate** - //Psychic Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Increase the User’s Strength 
-  * ☐ **Double Slap** - //Normal Type// Physical Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+1//. **Effect:** Successive Actions. -2 Accuracy. 
-  * ☐ **Mimic** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Clever+Perform//. **Effect:** Copies the last move the target used until the end of the scene. That move replaces Mimic. 
-  * ☐ **Psywave** - //Psychic Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Channel// with a damage pool of //+0//. **Effect:** Roll Damage Dice according to the User’s Rank. 1 Dice at Starter Rank. 2 Dice at Beginner Rank. 3 dice at Amateur Rank. 4 Dice at Ace Rank. 5 Dice at Professional Rank. Ignores Defense. 
   * ☐ **Encore** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Cool+Allure//. **Effect:** For the duration of this effect, the target will repeat the exact same action sequence it had this round. Target must have had an action sequence. Last 4 Rounds. Priority 3.   * ☐ **Encore** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Cool+Allure//. **Effect:** For the duration of this effect, the target will repeat the exact same action sequence it had this round. Target must have had an action sequence. Last 4 Rounds. Priority 3.
 +  * ☐ **Role Play** - //Psychic Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Clever+Perform//. **Effect:** Copy the target’s Ability. The abilities Flower Gift, Illusion, Imposter, Stance Change, Wonder Guard, and Plot Device cannot be copied.
 +  * ☐ **Protect** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Will+Channel//. **Effect:** Priority 5. Shield. Reduce 3 Damage this pokemon would receive from a damaging move. Negate effects of Support Moves that target the user. Reduce to zero the set damage from a move the user would take.
 +  * ☐ **Recycle** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** The Pokemon reuses an Item that has already been spent. (Berries etc.) An Item may not be recycled more than 5 times.
 +  * ☐ **Mimic** - //Normal Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Clever+Perform//. **Effect:** Copies the last move the target used until the end of the scene. That move replaces Mimic.
   * ☐ **Light Screen** - //Psychic Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.   * ☐ **Light Screen** - //Psychic Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Special Attacks. Lasts 4 Rounds.
   * ☐ **Reflect** - //Psychic Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Physical Attacks. Lasts 4 Rounds.   * ☐ **Reflect** - //Psychic Type// Support Move learned at //Amateur//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** User and Allies will receive 1 less Damage from Physical Attacks. Lasts 4 Rounds.
-  * ☐ **Psybeam** - //Psychic Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+2//. **Effect:** Roll 1 Chance Dice to Confuse the foe+  * ☐ **Ice Beam** - //Ice Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Freeze the Foe
-  * ☐ **Substitute** - //Normal Type// Support Move learned at //Amateur//. Targets //User//. It’s Accuracy dice are //Dexterity+Stealth//. **Effect:** Deal 2 Damage to the user and put decoy with 2 HP with the same Defenses as the user. If the decoy’s HP is depleted, it disappears and the user comes back into the fight. Decoy can only be affected by damaging moves+  * ☐ **Hypnosis** - //Psychic Type// Support Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Insight+Allure//. **Effect:** Put the target to sleep. Dark-Type Pokemon are affected by this move. -4 Accuracy. 
-  * ☐ **Recycle** - //Normal Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Vitality+Nature//. **Effect:** The Pokemon reuses an Item that has already been spent(Berries etc.) An Item may not be recycled more than 5 times+  * ☐ **Mirror Coat** - //Psychic Type// Special Move learned at //Amateur//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //+0//. **Effect:** The move only works if the foe just used Special Attack. Roll the same Damage Pool as your foe’s last attack and add 2 Extra Damage Dice. Ignore the foe’s Defenses
-  * ☐ **Misty Terrain** - //Fairy Type// Support Move learned at //Ace//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Creatures standing on the battlefield won’t be affected by Status Ailments. Dragon Type attacks won’t add their Power to the Damage Pool. Lasts 4 Rounds.+  * ☐ **Sucker Punch** - //Dark Type// Physical Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+3//. **Effect:** Priority 1This move can only be used after the Target rolls a damaging move
 +  * ☐ **Freeze Dry** - //Ice Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Water type Pokemon are dealt 2 Extra Damage.
   * ☐ **Psychic** - //Psychic Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.   * ☐ **Psychic** - //Psychic Type// Special Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//. **Effect:** Roll 1 Chance Dice to Reduce the foe’s Sp. Defense.
-  * ☐ **Role Play** - //Psychic Type// Support Move learned at //Ace//. Targets //Foe//. It’s Accuracy dice are //Clever+Perform//. **Effect:** Copy the target’s Ability. The abilities Flower Gift, Illusion, Imposter, Stance Change, Wonder Guard, and Plot Device cannot be copied. 
-  * ☐ **Baton Pass** - //Normal Type// Support Move learned at //Ace//. Targets //User//. It’s Accuracy dice are //Special+Channel//. **Effect:** Switcher Move. User switches out with another Pokemon. Any Attribute increase on the user is passed on the next Pokemon. The user can’t increase its Attributes again until the end of the scene. 
   * ☐ **Safeguard** - //Normal Type// Support Move learned at //Ace//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain.   * ☐ **Safeguard** - //Normal Type// Support Move learned at //Ace//. Targets //User and Allies//. It’s Accuracy dice are //Special+Channel//. **Effect:** For the next 4 Rounds, the User and its Allies are immune to Status Ailments (Burn. Poison. Sleep. Confuse. Freeze. Paralysis). Lasts 4 Rounds. Previously inflicted Status Ailments remain.
-  * ☐ **Confuse Ray** - //Ghost Type// Support Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Confuse the foe+  * ☐ **Dazzling Gleam** - //Fairy Type// Special Move learned at //Ace//. Targets //All Foes//. It’s Accuracy dice are //Dexterity+Channel// with a damage pool of //Special+3//
-  * ☐ **Fake Out** - //Normal Type// Physical Move learned at //Pro//. Targets //Foe//. It’s Accuracy dice are //Dexterity+Brawl// with a damage pool of //Strength+2//. **Effect:** Priority 1. Flinch the foe. This move will only work the First Round the Pokemon is out in battle. From the second round on, it will fail automatically+  * ☐ **Misty Terrain** - //Fairy Type// Support Move learned at //Ace//. Targets //Battlefield//. It’s Accuracy dice are //Insight+Nature//. **Effect:** Creatures standing on the battlefield won’t be affected by Status Ailments. Dragon Type attacks won’t add their Power to the Damage Pool. Lasts 4 Rounds
-  * ☐ **Nasty Plot** - //Dark Type// Support Move learned at //Pro//. Targets //User//. It’s Accuracy dice are //Clever+Alert//. **Effect:** Increase the user’s Special by 2.+  * ☐ **Teeter Dance** - //Normal Type// Support Move learned at //Ace//. Targets //Area//. It’s Accuracy dice are //Dexterity+Perform//. **Effect:** Inflicts Confusion. 
 +  * ☐ **Rain Dance** - //Water Type// Support Move learned at //Pro//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Rain Weather is activated for the next 4 Rounds
 +  * ☐ **Hail** - //Ice Type// Support Move learned at //Pro//. Targets //Battlefield//. It’s Accuracy dice are //Special+Nature//. **Effect:** Hail Weather is activated for the next 4 Rounds.