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obsidian:officers-chess:rpg_component [2023/02/24 15:49]
willowlark created
obsidian:officers-chess:rpg_component [2024/06/16 10:12] (current)
willowlark
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 Now that you’ve defined your Lord and Retainer characters, you can give them character sheets. Now that you’ve defined your Lord and Retainer characters, you can give them character sheets.
  
-  - Start by assigning them a [[Classes|Class]]. Depending on the game you may be required to choose an unpromoted class to start. These classes will grow into the promoted one via progression.+  - Start by assigning them a [[v0.9 Classes|Class]]. Depending on the game you may be required to choose an unpromoted class to start. These classes will grow into the promoted one via progression. //On Foundry there is a compendium with all the Class values setup for you.// 
 +  - Choose one of your stats and increase it by one Rating. Choose a different Rating and reduce it by one. (This can boost A to S and drop E to F.) 
 +  - Chose a [[v0.9 Weapons|Weapon]] that meets your weapon proficiencies. You then may choose a second weapon, or take a Vulnerary (a healing item with 3 uses.) 
 +  - Give your character a name and description. 
 + 
 +===== Advancement ===== 
 + 
 +AP is earned in combat: each combat a unit battles in earns it one AP. It doesn’t matter if the enemy was defeated, only that the Unit survived.
  
   * AP Advancement points   * AP Advancement points
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     * Skill purchase     * Skill purchase
     * Second Sealing (Master Seal is a required item)     * Second Sealing (Master Seal is a required item)
 +
 +====== Mechanical Changes ======
 +
 +===== Character Death =====
 +
 +In the core game, a unit dies when it reaches 0 HP in a battle. As characters mean a bit more in a roleplaying scenario, you may wish to adjust the rules for death as follows.
 +
 +When a unit reaches 0 HP, the unit is considered to be grievously wounded. The unit can no longer move, fight, or take any other actions. Any attacks made against the unit are automatic hits. The amount of damage is not important in this state, any three attacks against the unit will cause them to die for real.
 +
 +Allied units may carry a wounded ally up to half their move (rounded down). If a wounded unit is carried this way, the allied unit may not take another action. for their turn.