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obsidian:avalonultima:avu_pitch [2024/11/22 11:29]
willowlark
obsidian:avalonultima:avu_pitch [2024/11/25 13:07] (current)
willowlark
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     * Quirks and Heroic Skills can be requested during session 0     * Quirks and Heroic Skills can be requested during session 0
     * Zero Powers tbd (I’d like to use the linked powers rule)     * Zero Powers tbd (I’d like to use the linked powers rule)
 +    * I’m going to homebrew Bonds a bit, detailed here: https:%%//%%wiki.aurii.us/doku.php?id=obsidian:brewery:golden_sky_bonds
  
 **Session 0** will expand on the party’s group dynamic and prologue, as well as fill in additional details of the world. While the Millennium Corporation is the primary force in this world, there are plenty of other enemies and allies to be created to flesh out the rest of this map and world. //Please don’t bring your completed character to session 0!// You want to have flexibility to align your history and events with your allies. **Session 0** will expand on the party’s group dynamic and prologue, as well as fill in additional details of the world. While the Millennium Corporation is the primary force in this world, there are plenty of other enemies and allies to be created to flesh out the rest of this map and world. //Please don’t bring your completed character to session 0!// You want to have flexibility to align your history and events with your allies.
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   * Millennium Corp is well received across the world, but you’ve experienced something that made you form your own opinion. What was it? Who was involved? What action does it drive you to take?   * Millennium Corp is well received across the world, but you’ve experienced something that made you form your own opinion. What was it? Who was involved? What action does it drive you to take?
   * What’s hurt you in the past? Who was behind it? Are you still suffering the consequences of what happened, or is it an old wound?   * What’s hurt you in the past? Who was behind it? Are you still suffering the consequences of what happened, or is it an old wound?
 +
 +==== Kids on Bikes Relationship Questions ====
 +
 +These are reference material, KoB gives these to help you build relationships in a new game between characters in the party and not. If you’re a little stumped for how you know a character, you can use these.
  
 === Relationship Questions for a Character You Know (Positive) === === Relationship Questions for a Character You Know (Positive) ===
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   - What rumor is whispered about this character around the town?    - What rumor is whispered about this character around the town? 
   - You know that this character is interested in getting to know you. How did you find that out?   - You know that this character is interested in getting to know you. How did you find that out?
 +
 +==== BROUGHT TOGETHER BY FATE ====
 +
 +You find yourselves working together because of the circumstances. Despite this being
 +a common trope in classic fantasy tales, it is actually the most difficult to pull off since
 +your group will lack a precise goal: you must work with each other during play to build
 +a web of relationships (Bonds become incredibly important).
 +
 +If you choose this premise, it may be a good idea to switch to a different type of group
 +once your characters have developed a common goal.
 +
 +  * What emotional or familial connections exist between your characters?
 +  * Have your characters met in the past? Are there any tensions or rivalries?
 +  * What do you have in common? Beliefs, enemies, past experiences?
 +
 +==== GUARDIANS ====
 +
 +One of the Player Characters is a Chosen One, a person tasked with a mission that
 +could change the very fate of the world. Everyone else in your group has sworn, by duty
 +or by choice, to protect the Chosen One during their travels.
 +
 +  * What bonds, ties or rivalries exist between each guardian and the Chosen One?
 +  * What is your mission? Who gave it to you? Do the authorities approve of it?
 +  * Why does the Chosen One need protection? Who or what threatens their mission?
 +
 +==== HEROES OF THE RESISTANCE ====
 +
 +You are the last line of defense against a terrible power, a darkness that threatens to
 +envelop the known world — such as a power-hungry kingdom or an oppressive empire.
 +The fate of many lies within your hands.
 +
 +  * Why is this daunting task up to you? Have you fought against this enemy before?
 +  * Which factions helped you, and which ones betrayed or opposed you?
 +  * Who are the most infamous among the enemy leaders and followers?
 +
 +==== REVOLUTIONARIES ====
 +
 +You form a small force that fights tooth and nail against a dominant power: it might be
 +a tyrannical government, a military occupation, or even a ruthless industrial company.
 +Society and security forces probably consider you criminals or terrorists.
 +Š
 +- What is the price your character paid for their insubordination?
 +- Which factions promised you their help? Which factions might oppose you?
 +- What are your enemies’ crimes, and why is no one else opposing them?
 +
 +==== SEEKERS ====
 +
 +You are desperately searching for someone or something — a powerful witch, an
 +ancient relic, a legendary location, or even a long-lost technological marvel. What you
 +seek is the world’s last hope, or at least, you think it is.
 +- What is it you are trying to prevent or remedy? What are you looking for?
 +- What do you know of your mission? Who or what gave you this information?
 +- Who doesn’t want you to find what you seek?
 +- What prompted each of you to join this mission?